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https://w.atwiki.jp/opengl/pages/15.html
Visual Studio 2022 Community のインストール Visual Studio 2022 Community https //visualstudio.microsoft.com/ja/downloads/ こちらから、Visual Studio 2022 Community をインストールしてください。 デフォルトだと開発環境の背景色が『濃色』になっていて見にくいので『淡色』に変更します。 ツール→オプションの環境→全般の配色テーマを『淡色』にします。 これで昔ながらの見やすい開発環境になりました。 Visual Studio 2012 Express for Windows Desktop のインストール Visual Studio 2012 Express for Windows Desktop http //www.microsoft.com/visualstudio/jpn/downloads こちらから、Visual Studio 2012 Express for Windows Desktop を インストールしてください。 Visual Studio 2012 のアイコンライブラリー入手方法 Visual Studio 2010までは特定のフォルダにインストールされていましたが、 Visual Studio 2012はバグによりアイコンライブラリーはインストールされないようです。 http //www.microsoft.com/en-us/download/details.aspx?id=35825 こちらから、Visual Studio Image Library をダウンロードして解凍してください。 freeglut のインストール OpenGLを簡単に使用できるようにするためのユーティリティとして、glut がありますが、 glut はver3.7で更新が止まっています。 また、glut には色々と不備がありますので glut を拡張した freeglut を使用します。 freeglut http //freeglut.sourceforge.net/ こちらから freeglut をダウンロードしてください。 以前は freeglut を CMAKE していましたが、今は GitHub から直接 Visual Studio 2022 でライブラリファイルを作れるようです。 freeglutのページを下の方にスクロールしていくと GitHub のリポジトリのリンクがあるので右クリックして、リンクのアドレスをコピーします。 Visual Studio 2022 を起動して起動ウィザードのリポジトリのクローン(C)を押します。 リポジトリの場所の所に先ほどのコピーしたリンクのアドレスをペーストします。 クローンボタンを押します。 ソリューションエクスプローラーのフォルダービューをダブルクリックします。 フォルダービューが展開されて freeglut の リポジトリのクローンが表示されました。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックして、 構成を管理します...のメニューアイテムをクリックします。 すると、CMakeの設定ページが出てきます。 x64-Debugの設定は既にあるのでそのままで、構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログが出てくるので x64-Release を選択します。 これで64bitのデバッグとリリースの設定ができました。 今度は32bitの設定をします。 また構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログの x86-Debug を選択します。 32ビットのデバッグ版の設定ができたので今度はリリース版の設定をします。 また構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログの x86-Release を選択します。 これで全ての構成設定ができたので CMake の設定ページを閉じます。 保存ダイアログが出てくるので保存ボタンを押します。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックすると、 x64-Debug x64-Release x86-Debug x86-Release この4つの設定が出てきます。 これで準備が整いました。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x64-Debug\lib\ に64ビットデバッグ版の .lib ができています。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックして、 x64-Release にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x64-Release\lib\ に64ビットリリース版の .lib ができています。 同様にして、32ビット版のライブラリを作ります。 メニューの下にあるツールバーの中の構成設定のプルダウンをクリックして、 x86-Debug にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x86-Debug\lib\ に32ビットデバッグ版の .lib ができています。 やっと最後です。 メニューの下にあるツールバーの中の構成設定のプルダウンをクリックして、 x86-Release にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x86-Release\lib\ に32ビットリリース版の .lib ができています。 これで64ビットと32ビットのデバッグとリリースの .lib が作れました。 GLEW のインストール OpenGLでプログラマブルシェーダー GLSL を使うためのライブラリです。 http //glew.sourceforge.net/ こちらから GLEW をダウンロードしてください。 glewで色々と問題が出るようなので解説です。 まず、glewのオフィシャルからglewのソースをダウンロードします。 http //glew.sourceforge.net/ 今回はglew-1.10.0.zipをダウンロードしました。 それを解凍して 解凍フォルダ \glew-1.10.0\build\vc10\ にあるglew.slnを起動します。 初回起動の時は更新のポップアップウインドウが出るので更新します。 プロジェクトの構成をReleaseのWin32にします。 ソリューションエクスプローラーのglew_sharedを右クリックしてプロパティを 表示します。 構成プロパティのリンカーの詳細設定の安全な例外ハンドラーを含むイメージ が最初は「はい(/SAFESEH)」になっているので消去して空欄にします。 プロジェクトのプロパティのランタイムライブラリをマルチスレッドにします。 そのままソリューションをビルドすると文字列リテラルが長すぎるという エラーがでます。 glew.rcのエラーが出た部分をコメントアウトします。 再度、ソリューションをビルドしてみましょう。 すると今回は正常に終了します。 そこまで出来たら、各種ファイルを配置しましょう。 解凍フォルダ \glew-1.10.0\include\GL\ にあるglew.h、glxew.h、wglew.hを C \Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\GL\ にコピーします。 解凍フォルダ \glew-1.10.0\lib\Release\Win32\ にあるglew32.lib、glew32s.libを C \Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib\ にコピーします。 解凍フォルダ \glew-1.10.0\bin\Release\Win32\ にあるglew32.dllを C \Windows\SysWOW64\ にコピーします。 これでglewが使えるようになりました。 OpenGL SDK のインストール OpenGLの拡張機能です。 https //registry.khronos.org/OpenGL/index_gl.php#headers の、glext.h https //registry.khronos.org/OpenGL/api/GL/glext.h と、glcorearb.h https //registry.khronos.org/OpenGL/api/GL/glcorearb.h と、glxext.h https //registry.khronos.org/OpenGL/api/GL/glxext.h と、wglext.h https //registry.khronos.org/OpenGL/api/GL/wglext.h を glew のインクルードフォルダにある GL フォルダにコピーして下さい。 KHR/khrplatform.h は要らないかと思います。 以下は過去記事 OpenGLの拡張機能です。 http //www.opengl.org/registry/ の、glext.h http //www.opengl.org/registry/api/glext.h と、glxext.h http //www.opengl.org/registry/api/glxext.h と、wglext.h http //www.opengl.org/registry/api/wglext.h をOpenGLのインクルードフォルダにコピーして下さい。 LodePNG のインストール このサイトのプログラムは LodePNG version 20100314 を使用しています。 http //members.gamedev.net/lode/projects/LodePNG/ 現在の最新版 LodePNG は引数などが大幅に変更されています。 LodePNG は作者様の意向により改変、再配布等が自由に行える模様ですので LodePNG version 20100314 を、ここで再配布致します。 lodepng.cpp lodepng.h OpenAL のインストール https //www.openal.org/ の Downloads から OpenAL 1.1 Core SDK (OpenAL11CoreSDK.zip) と OpenAL 1.1 Windows Installer (oalinst.zip) をダウンロードして解凍して それぞれのインストーラーを実行します。 ALUT のインストール https //directory.fsf.org/wiki/Freealut の Download から freealut_1.1.0.orig.tar をダウンロードして 解凍して適当な場所に配置します。 プロジェクトの作成 (64bitアプリケーション) Visual Studio 2022(C/C++)を起動して 新しいプロジェクトの作成→コンソールアプリを選択して、次へボタンを押します。 プロジェクト名を適当に付けて作成ボタンを押します。 するとWindowsの64ビットアプリ(X64アプリ)が作成されます。 そのままデバッグメニューのデバッグ開始を押すと、Visual StudioデフォルトのHello World!プログラムが起動します。 その.cppファイルに当サイトのプログラムをコピー ペーストして.hファイルを追加してビルドすると実行ファイルが出来上がります。 プロジェクトの作成 (32bitアプリケーション) 上記のプロジェクトの作成 (64bitアプリケーション)で64bitプロジェクトを作り、構成設定をx86にします。 これだけです。 以下は過去記事(Visual Studio 2012) Visual C++ を起動して ファイル → 新規作成 → プロジェクト を選択します。 Win32 の Win32 コンソール アプリケーション を選択します。 プロジェクト名とソリューション名を適当に付けて OK ボタンを押します。 すると Win32 アプリケーション ウィザードが起動するので アプリケーションの設定 を選択します。 コンソール アプリケーションを選択し、 空のプロジェクト にチェックします。 そして 完了ボタンを押すとプロジェクトが出来上がります。 後は、プロジェクトに .cpp や .h を追加して当サイトのサンプルをビルドして下さい。
https://w.atwiki.jp/cocet/pages/18.html
暫定リスト3 2201 flour 2202 neck 2203 portion 2204 resonance 2205 abundant 2206 deduce 2207 disadvantage 2208 guy 2209 possess 2210 urgent 2211 automatic 2212 bother 2213 celebrate 2214 contrary 2215 expenditure 2216 invade 2217 relief 2218 scrap 2219 useless 2220 abstract 2221 heal 2222 precision 2223 backward 2224 extension 2225 rebel 2226 preparation 2227 shelter 2228 weld 2229 clay 2230 globe 2231 instant 2232 jaw 2233 similarity 2234 valve 2235 fragile 2236 retreat 2237 tin 2238 assure 2239 beauty 2240 rid 2241 steer 2242 weekend 2243 headquarters 2244 custom 2245 gift 2246 interface 2247 kit 2248 rough 2249 absolutely 2250 receipt 2251 axis 2252 highway 2253 multiply 2254 proceed 2255 prominent 2256 sweet 2257 toilet 2258 wooden 2259 apparatus 2260 clever 2261 entertain 2262 hire 2263 illuminate 2264 juice 2265 pleasure 2266 rob 2267 clothes 2268 composite 2269 distort 2270 donate 2271 expedition 2272 hook 2273 refine 2274 resort 2275 sensible 2276 starve 2277 wrap 2278 intermediate 2279 loose 2280 recipe 2281 tectonic 2282 toll 2283 wheat 2284 wreck 2285 compose 2286 guidance 2287 impulse 2288 knot 2289 loud 2290 packet 2291 partial 2292 pop 2293 stir 2294 suspicion 2295 anticipate 2296 brake 2297 cease 2298 dirty 2299 domain 2300 lava 2301 polish 2302 shade 2303 swallow 2304 faith 2305 fence 2306 luck 2307 elbow 2308 sail 2309 soul 2310 upset 2311 cream 2312 envelope 2313 oven 2314 province 2315 temporary 2316 twist 2317 workshop 2318 fever 2319 mill 2320 parabola 2321 shoulder 2322 script 2323 bullet 2324 fulfill 2325 lattice 2326 profound 2327 rhythm 2328 tear 2329 valid 2330 abnormal 2331 approximately 2332 consent 2333 tumor 2334 uniform 2335 urine 2336 vanish 2337 constitute 2338 riot 2339 oral 2340 pollen 2341 sensation 2342 tremendous 2343 appoint 2344 caution 2345 curiosity 2346 dip 2347 ease 2348 equator 2349 fortune 2350 graph 2351 merit 2352 node 2353 brick 2354 Celsius 2355 county 2356 deaf 2357 flush 2358 peculiar 2359 prefecture 2360 pot 2361 shipment 2362 stack 2363 static 2364 assert 2365 biography 2366 downward 2367 graphite 2368 module 2369 radius 2370 successive 2371 cage 2372 disperse 2373 frontier 2374 mood 2375 ax 2376 proportional 2377 rigid 2378 swell 2379 theater 2380 acute 2381 bet 2382 boot 2383 comfort 2384 dentist 2385 distress 2386 fission 2387 grab 2388 navy 2389 worship 2390 sponge 2391 chloride 2392 cultivate 2393 definitely 2394 finite 2395 grave 2396 respectively 2397 sticky 2398 debt 2399 delicate 2400 friction 2401 organization 2402 overlap 2403 ultrasound 2404 convey 2405 thigh 2406 outward 2407 stamp 2408 suspend 2409 vibrate 2410 caterpillar 2411 comprise 2412 concede 2413 cousin 2414 sensory 2415 borrow 2416 frustrate 2417 illusion 2418 minority 2419 slit 2420 alike 2421 alternate 2422 client 2423 destructive 2424 diode 2425 hollow 2426 hungry 2427 orientation 2428 omit 2429 prolong 2430 betray 2431 assist 2432 atlas 2433 conceive 2434 torture 2435 discourage 2436 glucose 2437 pan 2438 qualification 2439 ammonia 2440 compel 2441 feather 2442 ferry 2443 flux 2444 helpful 2445 liberal 2446 murder 2447 shoe 2448 tongue 2449 breakdown 2450 bronze 2451 charter 2452 condemn 2453 equilibrium 2454 flesh 2455 goat 2456 loan 2457 overlook 2458 plankton 2459 shaft 2460 blank 2461 coach 2462 diminish 2463 filament 2464 insulin 2465 retire 2466 ache 2467 sacrifice 2468 depart 2469 wherever 2470 cliff 2471 desperate 2472 dive 2473 forbid 2474 gauge 2475 guilty 2476 saturate 2477 toss 2478 truck 2479 voyage 2480 considerate 2481 adjacent 2482 bureau 2483 currency 2484 endeavor 2485 naked 2486 prevail 2487 relieve 2488 stimulus 2489 tilt 2490 convection 2491 energetic 2492 exert 2493 glue 2494 inspect 2495 oxidize 2496 republic 2497 seize 2498 shower 2499 wise 2500 cone 2501 defeat 2502 fare 2503 legitimate 2504 restaurant 2505 arrest 2506 immense 2507 intervene 2508 kingdom 2509 microphone 2510 exile 2511 soluble 2512 thorough 2513 convenient 2514 embarrass 2515 pigment 2516 bruise 2517 rainbow 2518 redundant 2519 assign 2520 ceramic 2521 hammer 2522 insulate 2523 lean 2524 comfortable 2525 snatch 2526 fertilize 2527 grasp 2528 fury 2529 nutrition 2530 rotor 2531 servant 2532 soap 2533 troop 2534 amplify 2535 anxious 2536 carbohydrate 2537 chest 2538 fatigue 2539 guest 2540 lid 2541 moderate 2542 recipient 2543 superior 2544 violate 2545 furnish 2546 adventure 2547 bitter 2548 heaven 2549 surrender 2550 owe 2551 prescription 2552 ripple 2553 arc 2554 arrow 2555 breath 2556 cube 2557 descend 2558 detergent 2559 refrigerator 2560 sickness 2561 thumb 2562 victory 2563 chase 2564 commerce 2565 glove 2566 independence 2567 lump 2568 oscillation 2569 lace 2570 summary 2571 cord 2572 elect 2573 pillow 2574 fertile 2575 fierce 2576 oxidation 2577 dread 2578 ticket 2579 flourish 2580 vaccinate 2581 courtesy 2582 appetite 2583 bolt 2584 confront 2585 corridor 2586 displace 2587 elaborate 2588 evident 2589 fabric 2590 pronounce 2591 chop 2592 drown 2593 hemoglobin 2594 injure 2595 jar 2596 stain 2597 hostile 2598 initiate 2599 optimum 2600 outstanding 2601 stationary 2602 trunk 2603 aboard 2604 barrel 2605 blanket 2606 ceiling 2607 deck 2608 directory 2609 incorrect 2610 thunder 2611 rude 2612 stab 2613 thread 2614 width 2615 bare 2616 armor 2617 jury 2618 outfit 2619 soak 2620 compulsory 2621 restrain 2622 digest 2623 dilute 2624 flag 2625 icy 2626 bracket 2627 passive 2628 photosynthesis 2629 renew 2630 silent 2631 aloud 2632 virtue 2633 roar 2634 pillar 2635 damp 2636 aluminum 2637 gradient 2638 honest 2639 nail 2640 seldom 2641 sludge 2642 surplus 2643 triumph 2644 vigorous 2645 bark 2646 corrosion 2647 incomplete 2648 indirect 2649 disgust 2650 liable 2651 asylum 2652 necessity 2653 numerical 2654 residue 2655 treasure 2656 calm 2657 crush 2658 impurity 2659 authorize 2660 neat 2661 silence 2662 silk 2663 simplify 2664 somebody 2665 hostage 2666 vague 2667 beside 2668 gentle 2669 legend 2670 lip 2671 moth 2672 palm 2673 scarcely 2674 toe 2675 accomplish 2676 bump 2677 crane 2678 crown 2679 descendant 2680 flip 2681 magnesium 2682 poll 2683 portrait 2684 ruin 2685 vector 2686 ambulance 2687 condense 2688 inhabit 2689 mess 2690 nowadays 2691 gown 2692 occupation 2693 odor 2694 terrible 2695 quarrel 2696 advertise 2697 bow 2698 foul 2699 humor 2700 footstep 2701 marriage 2702 nasty 2703 noble 2704 premise 2705 rot 2706 wage 2707 youth 2708 congratulate 2709 rag 2710 blink 2711 creep 2712 elementary 2713 evenly 2714 fancy 2715 geography 2716 manuscript 2717 moss 2718 paragraph 2719 praise 2720 precious 2721 pyramid 2722 silly 2723 wool 2724 sew 2725 brittle 2726 chimney 2727 ethanol 2728 gray 2729 gross 2730 hell 2731 honor 2732 lively 2733 misuse 2734 pity 2735 questionnaire 2736 tolerate 2737 democratic 2738 eager 2739 empire 2740 entrance 2741 harsh 2742 wagon 2743 innocent 2744 remainder 2745 choke 2746 shirt 2747 tighten 2748 awkward 2749 coalition 2750 conceal 2751 deform 2752 dialogue 2753 gallon 2754 kelvin 2755 magnify 2756 resume 2757 appendix 2758 cheat 2759 slate 2760 estate 2761 inertia 2762 joy 2763 monument 2764 revenge 2765 complement 2766 underestimate 2767 anchor 2768 anger 2769 hug 2770 definite 2771 frighten 2772 frost 2773 denounce 2774 knee 2775 pride 2776 fascinate 2777 privilege 2778 prohibit 2779 proud 2780 accustom 2781 rumor 2782 satisfaction 2783 temple 2784 throat 2785 tray 2786 jewel 2787 bleed 2788 brave 2789 calorie 2790 chill 2791 claw 2792 communist 2793 expel 2794 dare 2795 designate 2796 exaggerate 2797 fermentation 2798 diplomat 2799 handkerchief 2800 grind 2801 lamb 2802 poem 2803 farewell 2804 snap 2805 starch 2806 appliance 2807 awful 2808 bake 2809 casual 2810 clip 2811 diffraction 2812 dirt 2813 dome 2814 fume 2815 grace 2816 humble 2817 incline 2818 lag 2819 lonely 2820 pendulum 2821 purple 2822 tire 2823 cereal 2824 evil 2825 iodine 2826 methanol 2827 scrape 2828 sterile 2829 tolerance 2830 upright 2831 vein 2832 deliberate 2833 drainage 2834 fur 2835 stove 2836 gratitude 2837 meter 2838 statue 2839 tar 2840 ton 2841 underneath 2842 amuse 2843 boast 2844 bold 2845 captain 2846 chew 2847 climax 2848 clutch 2849 ethnic 2850 slender 2851 generous 2852 gigantic 2853 holy 2854 ignite 2855 knife 2856 mutual 2857 quartz 2858 shame 2859 stiff 2860 bunch 2861 contradict 2862 deficit 2863 destination 2864 disguise 2865 comb 2866 offense 2867 reception 2868 replica 2869 scare 2870 absent 2871 substitution 2872 curtain 2873 dull 2874 duration 2875 empirical 2876 intimate 2877 howl 2878 pleasant 2879 refuge 2880 steep 2881 triangle 2882 validity 2883 accommodate 2884 anniversary 2885 dialect 2886 decent 2887 discrete 2888 bathe 2889 faculty 2890 fame 2891 incredible 2892 exterior 2893 sorrow 2894 porter 2895 precede 2896 rim 2897 rope 2898 absurd 2899 ambition 2900 aspirin 2901 endure 2902 flake 2903 wallet 2904 glance 2905 proposition 2906 fasten 2907 suburb 2908 textile 2909 tomb 2910 certificate 2911 delete 2912 dim 2913 presume 2914 punch 2915 slave 2916 spoil 2917 stupid 2918 bless 2919 bypass 2920 charm 2921 heel 2922 instinct 2923 aisle 2924 rub 2925 spontaneous 2926 stranger 2927 supervise 2928 naughty 2929 arbitrary 2930 deflect 2931 diffuse 2932 electrostatic 2933 enclose 2934 kinetic 2935 outlet 2936 mend 2937 rust 2938 shy 2939 sympathy 2940 weekly 2941 amplitude 2942 annoy 2943 asleep 2944 bundle 2945 foil 2946 greet 2947 invitation 2948 nursery 2949 pause 2950 phosphorus 2951 relay 2952 resign 2953 revival 2954 despise 2955 soup 2956 supreme 2957 flutter 2958 fog 2959 furniture 2960 hunger 2961 ignorant 2962 plunge 2963 mortal 2964 stern 2965 partition 2966 clap 2967 ceremony 2968 kidnap 2969 conviction 2970 heap 2971 inferior 2972 rage 2973 shorten 2974 splendid 2975 awake 2976 cathode 2977 cloth 2978 ditch 2979 reinforcement 2980 funny 2981 intricate 2982 lever 2983 conquer 2984 luxury 2985 pants 2986 ruler 2987 smash 2988 thief 2989 wax 2990 arithmetic 2991 conduction 2992 loaf 2993 torch 2994 trim 2995 coolant 2996 deploy 2997 erect 2998 eternal 2999 grateful 3000 platinum 3001 usage 3002 viewpoint 3003 brush 3004 elastic 3005 centimeter 3006 insufficient 3007 magma 3008 perpendicular 3009 postpone 3010 sock 3011 tense 3012 umbrella 3013 viscosity 3014 drunk 3015 castle 3016 compartment 3017 exit 3018 hate 3019 eyelid 3020 magnificent 3021 merchant 3022 palace 3023 passion 3024 pharmacy 3025 repetition 3026 ridiculous 3027 tablet 3028 envy 3029 flap 3030 hinge 3031 interrupt 3032 lawn 3033 minus 3034 moist 3035 outlook 3036 yawn 3037 simultaneous 3038 sweat 3039 attain 3040 bandwidth 3041 basement 3042 dash 3043 gum 3044 prism 3045 propeller 3046 greedy 3047 upside-down 3048 whistle 3049 sincere 3050 bowl 3051 cabin 3052 courage 3053 wrinkle 3054 earnest 3055 glory 3056 integral 3057 mayor 3058 midnight 3059 uneasy 3060 algebra 3061 confer 3062 configuration 3063 fry 3064 hum 3065 knit 3066 bandage 3067 seam 3068 tragic 3069 amorphous 3070 compost 3071 scissors 3072 garbage 3073 gaze 3074 stapler 3075 dice 3076 ignition 3077 pale 3078 polygon 3079 restructure 3080 ripe 3081 strive 3082 alignment 3083 brass 3084 butter 3085 enlarge 3086 insane 3087 irritate 3088 onion 3089 pulp 3090 tentative 3091 spelling 3092 duct 3093 irregular 3094 ugly 3095 ambassador 3096 mat 3097 grocery 3098 outdoor 3099 piston 3100 metric 3101 arouse 3102 attorney 3103 conscience 3104 longitude 3105 mist 3106 nylon 3107 obey 3108 orchestra 3109 prestige 3110 pretend 3111 reconcile 3112 soda 3113 sketch 3114 skim 3115 cart 3116 cling 3117 cruel 3118 doctrine 3119 embassy 3120 dizzy 3121 fling 3122 harmony 3123 ladder 3124 liberty 3125 recess 3126 volatility 3127 oval 3128 regret 3129 blunt 3130 cardboard 3131 cartridge 3132 cellulose 3133 circumference 3134 dictator 3135 flammable 3136 fluorine 3137 hydroxide 3138 acquaint 3139 kettle 3140 lap 3141 memorial 3142 puberty 3143 rent 3144 waist 3145 clerk 3146 clockwise 3147 constitution 3148 fork 3149 inverse 3150 paste 3151 repel 3152 tidy 3153 tile 3154 token 3155 arch 3156 automobile 3157 beaker 3158 boycott 3159 chin 3160 chromium 3161 despair 3162 furnace 3163 handset 3164 jail 3165 lately 3166 nausea 3167 petal 3168 collar 3169 decomposition 3170 garage 3171 peel 3172 pierce 3173 wrist 3174 cheek 3175 clumsy 3176 glossary 3177 hurry 3178 hut 3179 immigration 3180 lazy 3181 patience 3182 quit 3183 residential 3184 respiration 3185 sting 3186 tender 3187 tribe 3188 vain 3189 altimeter 3190 dehydration 3191 foolish 3192 hive 3193 hood 3194 neon 3195 sauce 3196 skip 3197 slash 3198 usable 3199 adhesive 3200 cherish 3201 consecutive 3202 cushion 3203 decimal 3204 execute 3205 fiscal 3206 fluorescence 3207 humid 3208 indifferent 3209 overhaul 3210 sin 3211 socket 3212 binoculars 3213 crawl 3214 imitate 3215 leather 3216 loyalty 3217 luggage 3218 overload 3219 permeable 3220 testify 3221 amend 3222 compass 3223 integer 3224 perpetual 3225 repulsion 3226 rib 3227 trousers 3228 breaker 3229 cloudy 3230 destiny 3231 fetch 3232 funnel 3233 marble 3234 parachute 3235 purse 3236 timid 3237 tornado 3238 barium 3239 cork 3240 couch 3241 cough 3242 dignity 3243 electromagnet 3244 epoch 3245 funeral 3246 lovely 3247 precipitation 3248 roast 3249 sleeve 3250 unity 3251 valence 3252 apartment 3253 barber 3254 coefficient 3255 dumb 3256 flask 3257 homogeneous 3258 horrible 3259 indispensable 3260 nod 3261 terror 3262 tumble 3263 underline 3264 vacant 3265 wedge 3266 anode 3267 decorate 3268 diagonal 3269 divorce 3270 drawer 3271 eclipse 3272 insult 3273 lick 3274 polite 3275 screw 3276 sore 3277 sour 3278 torque 3279 utter 3280 vinyl 3281 vomit 3282 ankle 3283 eyebrow 3284 haste 3285 hydrochloric 3286 sneeze 3287 temper 3288 windy 3289 accent 3290 beg 3291 curl 3292 deceive 3293 diaphragm 3294 grease 3295 laundry 3296 mercy 3297 parcel 3298 prosper 3299 reflex 3300 reversible
https://w.atwiki.jp/lameaintmp3encoder/pages/13.html
LAME 3.0以降 赤 = 音質に関するバグ修正や機能features and bug fixes which affect quality青= エンコード速度に関するバグ修正や機能features and bug fixes which affect speed 黒 =ユーザビリティなどその他 usability, portability, other LAME 3.98 正式版 リリース未定 LAME 3.98 beta 8 2008 4 13 Robert Hegemann LAME now accepts a floating point value in the range [0,...,10[ as VBR quality setting, like-V5.678 Found and fixed some suspicious code in additive masking calculation for VBR-NEW bug-fix experimental code was defaulted by accident for VBR-NEW fix for some endianess problem on big-endian machines LAME 3.98 beta 7 2008 4 6 Robert Hegemann libmp3lame API allow frontends to separately retrieve LAME/Xing and ID3 data, because the old library automatism makes it impossible to make fully buffered encodes. libmp3lame API added some experimental unicode ID3 tagging code. frontends write itself final ID3 tags and LAME/Xing header frame lame_enc.dll writes itself final LAME/Xing header frame Latest changes to the new VBR psymodel uses a different spreading function bug-fix for out-of-bounds array access (program stack corruption possible) LAME 3.98 beta 6 2007 12 16 Robert Hegemann Feature request[ 1811483 ] WAVE_FORMAT_EXTENSIBLE support (PCM) Fix for some rare scalefactor selection issue the newer vbr code had at low compression levels Fix for Bugtracker item[ 1813496 ] AIFF parsing bug Latest changes to the new VBR code it now has its own psy model, a derivation from NSPSY. some more tuning has been done for this new psy model.Many thanks to Horst Albrecht and Myles Thaiss. the "out-of-bits" strategy is reworked It was possible, that the "interchannel masking effects feature" was used by the dual-channel-mode for bi-lingual encodings too. It was meant to work on stereo L/R channels only. LAME 3.98 beta 5 2007 8 12 Jonathan Stott Bug tracker items [ 1590693 ] ID3v2 tag not writing, [ 1636267 ] ID3v2 tags overwritten If the output file is opened write-only , then LAME can t update the LAME tag. In this case LAME silently overwrote the first bytes of the file and an optional ID3v2 tag disappeared. Now an error message will be printed and no data is written in this case. Robert Hegemann Fix for Bugtracker item[ 1719593 ] Track numbers 255 not allowed even with --id3v2-only Fix for Bugtracker item[ 1742623 ] fail(lame --mp3input -m m -b 128 --resample 8 *.mp3 **.mp3) The problem here was, the input files are MPEG-1 Layer2 files named as MP3s. Even if you leave out the --mp3input switch LAME tried to decode the input files as Layer3 files because of the file name extension and because it found some valid looking Layer3 synchronization header. The fixed LAME version does not assume the file name extension is always correct and treats the files depending on the first found MPEG sync word. The files in question are now correctly detected as Layer2 files and transcoding does succeed. Fix for Bugtracker item[ 1445175 ] Input being stdin fails in Windows on WAV files The problem here was, seeking on pipes shows some different behaviour depending on C-Library implementations. The workaround tries to detect it s working on a pipe and doing some reading instead of seeking in that case. Fixing some memory leak in the lame_enc.dll . Fix for Bugtracker items[ 1160757, 1160741 ] --little-endian / --big-endian not working These switches where originally intended to be used together with Libsndfile only. Fix for Bugtracker item[ 1746336 ] Incorrect Bitrate with ABR und --resample, LAME 3.98b4 Some earlier bug-fix had some typo. As a result, when adding a --resample 123 switch, the average bitrate rised upto maximum bitrate. LAME 3.98 beta 4 2007 6 23 Dennis Lambe Jr Added support for total track count (id3v2) in the frontend Nyaochi Ability to set user-defined ID3v2.3 frame Ability to include albumArt in ID3v2.3 tag Robert Hegemann Bugfix the "play length in ms", which is stored in the ID3v2 tag TLEN, was not correctly computed. Some hardware and software players were confused by this garbage data. Out of bits strategy for the newer VBR code overhauled LAME API the ID3 tag functions do not store the pointers passed anymore, they do make deep copies of strings passed as parameters. Changes in LAME frontend switches regarding ID3 tags --tg "MyGenre"will route unknown ID3v1 genres to "Other" for ID3v1 tags and will be stored as plain text "MyGenre" for ID3v2 tags. Genres given by known ID3v1 numbers will be stored as its corresponding text in ID3v2 tags.--tn "02/02"will store the track number specified as plain text as-is for ID3v2 tags. LAME 3.98 beta 3 2007 5 22 Robert Hegemann Fixes regarding max number of bits limitation LAME 3.98 beta 2 2007 5 20 Robert Hegemann Bug tracker item [ 1693461 ];Fixed memory leaks in ACM codec Fixed encoding of non-standard sampling rates in CBR Improved VBR strategy when running out of bits LAME 3.98 beta 1 2007 5 16 Alexander Leidinger Add TLEN (ID3v2) support (Submitted by Linus Walleij). Add number of total tracks per album (ID3v2) support (Submitted by Kyle VanderBeek). Some seatbelts for overflowing arrays in the ID3v2 support. Update the RPM spec (Submitted by Kyle VanderBeek). Fix some mem-leaks in the error case. Update to newer autotools versions. Update to use a recent libsndfile (submitted by libsndfile author). Intrinsics support enabled for gcc Robert Hegemann The newer VBR code is now LAME s default VBR routine Fixed in case of not enough bits the new vbr code incorrectly used old vbr routine Improved ATH adjustment in low volume cases Fixed (PSY model) mapping from convolution bands to partition bands was broken since we replaced tables by own calculation several years ago Fixed (PSY model) loss of fraction in equal loudness weighting Fixed (PSY model) in NSPSY highpass filter, out of bounds access in fircoef Known problem samples for the new VBR code many of them are at an acceptable quality level now;with a big Thank You to Francis Niechcial Modified VBR strategy to handle out of bits cases Restricted bitreservoir size for 320 kbps frames to the size used for sideinfo, because of decoding problems with FhG decoders installed on almost every Windows system LAME aborts on unsupported input files or unrecognized parameter options passed more often now Bug tracker item [ 1596306 ] "fatal error during initialization";an invalid MPEG samplerate was returned by optimum_samplefreq function Bug tracker item [ 1585942 ] lame not --silent when TERM not set;in case LAME was build with TERMCAP defined and no TERM environment is defined, now we do not issue an error message and silently fallback to the default behaviour as if LAME was compiled without TERMCAP defined. Bug tracker item [ 1711980 ] LAME writes invalid Xing header when ID3 tags exist;LAME was sometimes writing an invalid Xing/Info header Feature request [ 1588283 ] Flushing output stream in lame.exe; flush option added Added FFTSSE and FFT3DNOW assembler code from Lame4 branch Changes in lame frontend switches -k removed, add lowpass and highpass switches if you need to change them; --short/noshort/allshort - degraded into DEVELOPER ONLY switches normal users shouldn t use them; -X -Z degraded to DEVELOPER ONLY switches, -X is too tough to communicate to end users and -Z isn t used actualy Fixed some console printing problems Windows ACM code now uses LAME library API only, all references to private include files are removed Windows DirectShow code now uses LAME library API only, all references to private include files are removed Windows disabled code that resets processor affinity, because this doesn t belong to LAME, but seems to work around some problems the parent process has (in most cases EAC) John33 Fixed mp2 and mp3 decoding For mp3 and mp2 decoding, this now yields the same output as foobar2000 but the error checking remains unchanged Gabriel Bouvigne VC8 project files Added support for x64 under VC8 Restricted MPEG 2.5 to 64kbps frames Takehiro Tominaga SSE version of FFT LAME 3.97 2006 9 24 3.97 beta 3 becomes 3.97 LAME 3.97 beta 3 2006 8 19 Gabriel Bouvigne Workaround against a short blocks detection issue LAME 3.97 beta 2 2005 11 26 Gabriel Bouvigne Fixed an initialization error when input is not using a standard sampling frequency Fixed a possible assertion failure in very low bitrate encoding Slight change regarding ATH adjustment with V5 Reinstated bit reservoir for 320kbps CBR ReplayGain analysis should now be faster when encountering silent parts Takehiro Tominaga Fixed a possible link problem of assembly code LAME 3.97 beta 1 2005 9 12 Takehiro Tominaga Fixed an out of array access in mp3rtp Fixed a quality setting in DLL Fixed display when using --silent Vitaly Ivanov Updated DirectShow interface Robert Hegemann Fixed an out of array access Fixed some small rounding problem in vbr-new quantization routines Fixed a bug in vbr-new regarding high frequencies (sfb21) when using -Y Fixed a few bugs in vbr-new when using -Y Updated scalefactors allocation scheme in vbr-new Fixed mingw32 configure problems Resolved some compiler warnings Updated command-line visualisation Gabriel Bouvigne Changed some FLOAT8 to FLOAT Added project files for VC7 Reworked -q1 and -q0 Updated presets Fixed an error in ISO quantization on systems not using the IEEE754 hack Faster quantization SSE version of init_xrpow Rog�io Brito Updated Debian packaging Documentation work Chris Miller Support for x64 platform SDK in makefile.msvc LAME 3.96.1 2004 7 25 Robert Hegemann Fixed a rare bug in vbr-new (could lead to crashes or data corruption) Gabriel Bouvigne some fixes in ACM codec fixed padding when encoding to 320kbps fixed block size selection for mid and side channels LAME 3.96 2004 4 11 Gabriel Bouvigne new quantization selection mode (used in ABR/CBR) set sfscale for ABR/CBR up to 160kbps LAME 3.96 beta 2 2004 3 28 Takehiro Tominaga removed unnecessary integer convertion in resampling Robert Hegemann reworked scalefactor allocation in vbr-new fixed a freeformat decoding problem Gabriel Bouvigne updated minimal bitrate for V1 and V2 Aleksander Korzynski added ability to disable ReplayGain analysis LAME 3.96 beta1 2004 3 7 Takehiro Tominaga fixed decoding issue Aleksander Korzynski changed internal ReplayGain handling fixed some issues when ReplayGain is used with resampling Robert Hegemann added standard ISO quantization for vbr-new, used at lower quality settings faster count_bits for vbr-new faster find_scalefac_ave function for vbr-new fixed an out of array access in psychoacoustic models; this bug could make some psy calculations worthless and sometimes let lame crash fixed an error on silent scalefactor bands; this bug resulted in huffman data overrun problems while decoding, resulting in audible glitches fixed a freeformat decoding bug Gabriel Bouvigne adjusted short block thresholds fixed some array addressing bugs made ReplayGain analysis reentrant David Chandler fixed a crash in quantize_xrpow Michal Bacik fixed a crash when using 8kHz Goran Markovic fixed some decoding bugs John Edwards fixed a too small buffer in ReplayGain code LAME 3.95.1 2004 1 12 Gabriel Bouvigne fixed a crash when using vbr-new changed ReplayGain reference level to 89dB LAME 3.95 2004 1 11 Gabriel Bouvigne fixed lowpass values when using vbr with mono files faster quantization loops faster count_bits fixed a buffer requirement error in ACM codec Takehiro TOMINAGA fixed mpglib and other decoding support code to prevent the crash when invalid mp3 input removed Layer I decoding support use FastLog and IEEE 754 hack on PowerPC too (approx. 10 percent faster) LAME 3.94 beta 2003 12 15 Takehiro Tominaga fixed block switching of nspsytune best huffman divide in the inner loop.This should improve the quality, but PAINFULLY slow. So it is not enabled by default. Use -q0 to use it. Changed -q option mapping. "-q2" until version 3.93 is now "-q3". saving bits by better scalefactor storing removed Vorbis support substep quantization.This should help breaking the SFB21 bloating problem made psychoacoustic model aware of ATH adjustements use ATH value as short block masking lower limit several fixes in psychoacoustic model more robust decoding Mark Taylor / Gabriel Bouvigne fixed issues in VBR header Mark Taylor workaround against some hardware decoder defficiencies Aleksander Korzynski ability to compute the "Radio" ReplayGain and detect clipping on the fly. The ReplayGain value is stored in the Lame tag. Gabriel Bouvigne work on presets use presets by default for cbr/abr use presets by default for vbr analog silence detection in partitionned sfb21 do not compute noise in upper 0 part of the spectrum only compute noise in modified scalefactor bands Guillaume Lessard nogap related changes Alexander Leidinger prevent closing the input fd prematurely if the input is a named pipe LAME 3.93.1 2002 12 1 Gabriel Bouvigne preset medium added to the dll interface fix for abr/cbr presets fix -q0 switch Alexander Leidinger fix link problem on systems where socket() resides in libsocket LAME 3.93 2002 11 16 Takehiro Tominaga bit allocation for pre-echo control improved for single channel encodings substep noise shaping optimizations by changing data structure noise shaping model 2 fix nspsytune FIR filter clean up fix small psymodel bugs(DC current estimation, preecho detection of non-VBR mode, and nspsymode initialization) portability fixes for Tru64 UNIX Albert Faber some fixes in the DLL Simon Blandford fixes for channel scaling in mono mode Dominique Duvivier some optimizations and a faster log10 function Mark Taylor some tag related fixes in the direct show filter and in the ACM codec fixed a mono encoding bug found by Justin Schoeman calc_noise bug fix other fixes Alexander Leidinger update to autoconf 2.53, rewrite some configure tests Akos Maroy determine gcc version even with gcc 3.1 Andrew Bachmann compile shared libs on BeOS (and perhaps other arches) ultrasparc switches for gcc 3.1 fixes for SunOS 4.x fixes for 64bit arches CFLAGS fix for IRIX don t override CFLAGS if exptopt isn t requested Robert Hegeman some fixes some fixes for VBR Gabriel Bouvigne --noasm switch. Might help Cyrix/Via users presets and alt-presets merged LAME 3.92 2002 4 14 Alexander Leidinger add non linear psymodel (compile time option, disabled by default), workaround a bug in gcc 3.0.3 (compiler options, based upon suggestions from various people, see archives and changelog for more) Steve Lhomme ACM wrapper (MS-Windows codec) Steve Lhomme less memory copying on stereo (interleaved) input Takehiro Tominaga Inter-channel masking, enables with --interch x option For buggy versions of gcc compiler (2.96*), back off on some of the advanced compiler options LAME 3.91 2001 12 29 Darin Morrison Bugfix for --alt-preset (for content with low volume, clean vocals), only important for the "fast standard" preset Alexander Leidinger add some missing files to the distribution add --alt-preset to the man page LAME 3.90 2001 12 21 Many small improvements and bug fixes not added to history John Dahlstrom more fine tuning on the auto adjustment of the ATH Robert Hegemann small speed and quality improvements for the old VBR code (--vbr-old). Robert Hegemann some short block bug fixes Robert Hegemann Big improvements to --vbr-mtrh, now encodes much more frequencies over 16khz Robert Hegemann --vbr-new code disabled (outdated and lower quality) and replaced with --vbr-mtrh (Both --vbr-new and --vbr-mtrh now default to mtrh) Robert Hegemann reordering of --longhelp to give more information, --extrahelp dropped Darin Morrison Totally revamped and extremely high quality unified preset system and other general quality improvements now available with --alt-presets some improvements to psychoacoustics (vast improvements over default L.A.M.E. modes) when --alt-preset is used including Improved tuning of short block usage. Improved quantization selection usage (the -X modes), now adapts between appropriate modes on the fly. Also helps on "dropout" problems and with pre-echo cases. Improved joint stereo usage. Thresholds are better tuned now and fix some "dropout" problems L.A.M.E. suffers from on clips like serioustrouble. Improved noise shaping usage. Now switches between noise shaping modes on the fly (toggles -Z on and off when appropriate) which allows lower bitrates but without the quality compromise. Clips vastly improved over default L.A.M.E. modes (vbr/cbr/abr, including --r3mix) castanets, florida_seq, death2, fatboy, spahm, gbtinc, ravebase, short, florida_seq, hihat, bassdrum, 2nd_vent_clip, serioustrouble, bloodline, and others. No degraded clips known. VBR bitrates are now more "stable" with less fluctuation -- not dipping too low on some music and not increasing too high unnecessarily on other music. "--alt-preset standard" provides bitrates roughly within the range of 180-220kbps, often averaging close to 192kbps. --alt-presets replace the --dm-presets and "metal" preset is removed and replaced with generic abr and cbr presets. --alt-preset extreme (note the e ) replaces xtreme to help eliminate some confusion --alt-preset vbr modes now have a fast option which offers almost no compromise in speed. --alt-preset standard (and "fast standard") are now much lower in bitrate, matching --r3mix with an overall average, though offering higher quality especially on difficult test samples. --alt-presets are no longer just "presets" as in a collection of switches, instead they are now quality "modes" because of special code level tunings (those mentioned above). Use --alt-preset help for more information. Roel VdB more tuning on the --r3mix preset Jon Dee, Roel VdB INFO tag Alexander Leidinger, mp3gain@hotmail.com added --scale-l and --scale-r to scale stereo channels independantly Takehiro Tominaga new noise shaping mode, offering more "cutting edge" shaping according to masking, enabled via -q0 Mark Taylor More work on --nogap Gabriel Bouvigne Small changes to abr code for more accurate final bitrate Gabriel Bouvigne, mp3gain@hotmail.com PreliminaryReplayGainanalysis code added (not functional yet) Gabriel Bouvigne, Alexander Leidinger Documentation updates John Dahlstrom, DSPguru@math.com floating point interface function in the Windows DLL LAME 3.89beta 2001 7 5 John Stewart long filename support for Win9x/NT. Takehiro Tominaga LAME can calculate the CRC of VBR header, so now "lame -pv" works fine. Robert Hegemann Improvements of the new VBR code (--vbr-mtrh). Robert Hegemann New VBR code (--vbr-mtrh) is now defaulted to get more feedback. The VBR speed is now on par with CBR. We will use the old VBR code in the release. Gabriel Bouvigne Change of the maximum frame size limit. LAME should now be more friendly with hardware players. Gabriel Bouvigne Size of VBR is now more balanced according to the -V value. Alexander Leidinger Finished the implementation of the set/get functions. John Dahlstrom LAME now handles 24bits input Mark Taylor bugs in lame --decode causing truncation of mp3 file fixed Mark Taylor preliminary --nogap support "Final" API completed shared library safe! This API is frozen and should be backwords compatiable with future versions of libmp3lame.so, but we will continue to add new functionality. LAME 3.88beta 2001 3 25 A lot of work that was never added to the History! Frank Klemm and Gabriel Bouvigne New ATH formula. Big improvement for high bitrate encodings. Takehiro Tominaga Temporal masking Gabriel Bouvigne/Mark Taylor auto adjustment of ATH Robert Hegemann Better outer_loop stopping criterion. Enabled with -q2 or better. Robert Hegemann/Naoki Shibata slow/carefull noise shaping. -q3..9 amplify all distorted bands. -q2 amplify distorted bands within 50%. -q1-0 amplify only most distorted band at each iteration. Takehiro Tominaga Interframe, shortblock temporal masking. Takehiro Tominaga LAME restructured into a shared library and front end application. Slight changes to the API. More changes are coming to turn LAME into a true shared library (right now you have to recompile if you upgrade the library -( Naoki Shibata improvements to psychoacoustics(--nspsytune) BUG in long block pre echo control fixed(some out of range array access in M/S psychoacoustics) Ralf Kempkens Visual Basic Script for lame, suggested to put it on your Windows Desktop and you can drag n drop Waves to encode on it. Alexander Stumpf improved lame.bat for 4Dos users Mark Taylor Several bugs fixed in the resampling code. Frank Klemm, Robert Hegemann added assembler code for CPU feature detection on runtime (MMX, 3DNow, SIMD) Takehiro Tominaga 3DNow FFT code. Florian Bome, Alexander Leidinger more work on configure stuff Alexander Leidinger automake/libtool generated Makefiles and TONS of other work. Alexander Leidinger Much work towards shared library style API. Anonymous New more efficient RTP code. Mark Taylor psycho-acoustic data now computed for all scalefactor bands (up to 24 kHz) Mark Taylor, Takehiro Tominaga All ISO table data replaced by formulas - should improve MPEG2.5 results for which we never had correct table data. LAME 3.87alpha 2000 9 25 Mark Taylor Bug fixed in LAME/mpglib error recovery when encountering a corrupt MP3 frame during *decoding*. Albert Faber added LayerI+II decoding support Frank Klemm added improved CRC calculation Frank Klemm substantial code cleanup/improvements Robert Hegemann Bug fixes in huffman_init, could lead to segmentation faults (only in rare cases, most likely at lower sample rates) M/S switching at lower sample rates(the fact there is no 2nd granule was ignored) Robert Hegemann speed up in VBR Jarmo Laakkonen Amiga/GCC settings for Makefile.unix. Magnus Holmgren README and Makefile for (free) Borland C++ compiler. Will also compile lame_enc.dll, but this is untested. Florian Bome LAME finally has a ./configure script!! LAME 3.86beta 2000 8 6 Christopher Wise A makefile for DJGPP, the DOS version of gcc. Now most windows users should be able to compile LAME with minimal effort. Robert Hegemann old VBR fixed some bugs and Takehiro s scalefac_scale feature (not yet on by default.) older LAME versions did not allow to spent more than 2500 bits of 4095 possible bits to a granule per channel, now fixed. Robert Hegemann new VBR analog silence treatment like in old VBR William Welch Improved options for Linux/Alpha gcc and ccc compilers in Makefile. Mathew Hendry setting appropriate CRC bit for additional Xing-VBR tagging frame Don Melton added ID3 version 2 TAG support John Dahlstrom fixed bug allowing timing information (for status in command line encoder) to overflow. Tamito KAJIYAMA, Fixed several bugs in the LAME/Vorbis interface. Mark Taylor lame --decode will recognizeAlbum ID tags Naoki Shibata Additive masking and other improvements to psycho acoustics. (not yet on by default) LAME 3.85beta 2000 7 3 Takehiro Tominaga mid/side stereo demasking thresholds updated. Takehiro Tominaga New short block MDCT coefficient data structure. Should allow for future speed improvements. Robert Hegemann fixed bug in old VBR routine, the --noath mode messed up the VBR routine resulting in very large files Robert Hegemann found bugs in some sections when using 32 bit floating point. Default is now back to 64bit floating point. Takehiro Tominaga Modified PE formula to use ATH. S.T.L. README.DJGPP - instructions for compiling LAME with DJGPP, the dos version of gcc. LAME 3.84beta 2000 6 30 Mark Weinstein .wav file output (with --decode option) was writing the wrong filesize in the .wav file. Now fixed. Mark Taylor (optional) Vorbis support, both encoding and decoding. LAME can now produce .ogg files, or even re-encode your entire .ogg collection into mp3. (Just kidding it is always a bad idea to convert from one lossy format to another) ? Bug fixed causing VBR to crash under windows. (pretab[] array overflow) Sergey Sapelin Another bug found in the mpg123 MPEG2 tables. Now fixed for the mpg123 based decoder in LAME. Marco Remondini VBR histogram works in win32. compile with -DBRHIST -DNOTERMCAP Takehiro Tominaga LAME CBR will now use scalefac_scale to expand the dynamic range of the scalefactors. Iwasa Kazmi Library improvements exit() s, printf, fprintf s are being replaced by interceptable macros. LAME 3.83beta 2000 5 19 Mark Taylor Bug in buffering routines in some cases, could cause MDCT to read past end of buffer. Rare in MPEG2, even more rare for MPEG1, but potentially serious! Mark Taylor MDCT/polyphase filterbank was not being "primed" properly. Does not effect output unless you set the encoder delay lower than the default of 576 samples. Mark Taylor "vdbj" and "Caster" found several VBR bugs (now fixed) 1. Analog silence detection only checked frequencies up to 16 kHz. 2. VBR mode could still somehow avoid -F mode. 3. VBR mode would ignore noise above 16 kHz (scalefactor band 22), Now calc_noise1 will compute the noise in this band when in VBR mode. Not calculated in CBR mode since CBR algorithm has no way of using this information. Mark Taylor scalefactor band 22 info (masking(=ATH), noise and energy) now displayed in frame analyzer. VBR code ATH tuning was disabled by accident in 3.81, now fixed. Mark Taylor lame --decode will produce .wav files. (oops - size is off by a factor of 4) LAME 3.82beta 2000 5 11 Robert Hegemann Fixed bug in high bitrate joint stereo encodings. Naoki Shibata new long block MDCT routine LAME 3.81beta 2000 5 8 all ISO code removed! Takehiro Tominaga and Naoki Shibata new window subband routines. Naoki Shibata Bug fix in mpglib (decoding) lib in some cases, MDCT coefficients from previous granule was incorrectly used for the next granule. ISO 7680 bit buffer limitation removed. It can be reactivated with "--strictly-enforce-ISO" Please report any trouble with high bitrates. LAME 3.80beta 2000 5 6 Takehiro Tominaga more efficient and faster huffman encoding! Takehiro Tominaga and Mark Taylor much improved short block compression! Tomasz Motylewski and Mark Taylor MPEG2.5 now supported! Mark Taylor incorporated Takehiro s bitstream.c! bitstream.c used by default, but old ISO bitstream code can also be used. Scott Manley and Mark Taylor good resampling routine finaly in LAME. uses a 19 point FIR filter with Blackman window. Very slow for non integer resampling ratios. Iwasa Kazmi fixed SIGBUS error VBR and id3 tags were using data after it was free() d. Robert Hegemann Improved VBR tuning. #define RH_QUALITY_CONTROL and #RH_SIDE_VBR now the defaults. Robert Hegemann LAME version string now added to ancillary data. Kimmo Mustonen VBR histogram support for Amiga. Casper Gripenberg VBR stats (but not histogram) for DOS verson. Robert Hegemann rare VBR overflow bug fixed. Zack -F option strictly enforces the VBR min bitrate. Without -F, LAME will ignore the minimum bitrate when encoding analog silence. Shawn Riley User can now specify a compression ratio (--comp arg ) instead of a bit rate. Default settings based on a compression ratio of 11.0 Mark Taylor free format bitstreams can be created with --freeformat, and specify any integer bitrate from 8 to 320kbs with -b. Mark Taylor lame be used as a decoder (output raw pcm only) lame --decode input.mp3 output.pcm LAME 3.70 2000 4 6 "LAME 3.69beta" becomes LAME 3.70 "stable" LAME 3.69beta 2000 4 6 "spahm" default mode selection bug fixed. In some cases, lame was defaulting to regular stereo instead of jstereo when the user did not specify a mode. LAME 3.68beta 2000 4 4 Mark Taylor mono encoding bug in DLL fixed. Ingo Saitz bug in --cwlimit argument parsing fixed. Scott Manly bug in 4-point resample code fixed. LAME 3.67beta 2000 3 27 Robert Hegemann jstereo now enabled for MPEG2 encodings Mark Taylor old M/S stereo mode which used L/R maskings has been removed. Mark Taylor Xing MPEG2 VBR headers now working. Mark Taylor When quantized coefficients are all 0 in a band, set scalefactors to 0 also to save a few bits. Ingo Saitz Problems with framesize calculation when using -f fast-math option fixed. LAME 3.66beta 2000 3 21 Bug fixes in BladeEnc DLL, possible click in last mp3 frame, VBR historgram display, byteswapping option, ASM quantize routines work for both float and double. LAME 3.65beta 2000 3 17 Enabled ASM version of quantize_xrpow() - accidently disabled in lame3.64. LAME 3.64beta 2000 3 16 Don Melton id3v1.1 tags id3 bugfixes Gabriel Bouvigne L/R matching block type fix Bug fixed which was allowing quantized values to exceed the maximum when not using -h Mark Taylor Fitlers based on polyphase filterbank. should be slightly better since the responce is independent of the blocktype, and they are slightly faster. Mark Taylor API the API changed slightly - and this should be the final version. There is a new routine lame_encode_buffer() which takes an arbritray sized input buffer, resamples filters if necessary, encodes, and returns the mp3buffer. There are also several new #defines, so it is possible to compile a simple encoding library with no decoding or file I/O or command line parsing. see the file API for details. Mark Taylor MSVC stuff lame.exe (with and without the frame analyzer) and the CDex lame_enc.dll should compile under MSVC. The MSVC5 project files may need some tweaking. In particular, you need to make sure LAMEPARSE, LAMESNDFILE and HAVEMPGLIB are defined. (and HAVEGTK for the GTK stuff). LAME 3.63beta 2000 2 20 Robert Hegemann FPE with -h fixed? Mathey Hendry FPE error catching for Cygwin, FPE fix for vbr mode and output to /dev/null Jeremy Hall Fixed problems with input files where the number of samples is not known. Mathew Hendry ASM quantize_xrpow() for GNU i386 Wilfried Behne quantize_xrpow ()for PowerPC and non-ASM Takehiro Tominaga GOGO FFTs (not yet used?) LAME 3.62beta 2000 2 9 Iwasa Kazmi frame analyzer short block display of single subblocks (press 1,2 or 3) Ingo Saitz --help option added, with output to stdout Alfred Weyers short block AAC spreading function bug fixed Takehiro Tominaga new scalefac data structure - improves performance! Lionel Bonnet Bug fixed in MPEG2 scalefactor routine scalefactors were being severly limited. Takehiro Tominaga faster FFT routines from. These routines are also compatible with the GOGO routines, in case someone is interested in porting them back to LAME. Sigbjørn Skjæret, Takehiro Tominaga faster pow() code. Joachim Kuebart Found some unitialized variables that were effecting quality for encodings which did not use the -h option (now fixed). Mark Taylor More modularization work. It is now possible to use LAME as a library where you can set the encoding parameters directly and do your own file i/o. The calling program is now it s own mp3 output. For an example of the LAME API, see main.c, or mp3rtp.c or mp3x.c. These can all be compiled as stand alone programs which link with libmp3lame.a. Felix vos Leitner mp3rtp fixes. mp3rtp is a standalone program which will encode and stream with RTP. Robert Hegemann Information written to stderr displaying exactly which type of lowpass filter (if any) is being used. Iwasa Kazmi mpglib (the mpg123 decoder) scsfi decoding fixes. Takehiro Tominaga More mpglib scsfi decoding fixes. LAME 3.61beta 2000 1 14 Mark Taylor Fixed bug with lowpass filters when using VBR with a 64kbs or lower min bitrate setting. Takehiro Tominaga more efficient huffman encoding splitting. LAME 3.60beta 2000 1 9 Mark Taylor Distribution now comes with self test. Needs work to be automated, see make test in Makefile. Mark Taylor AAC spreading function now the default Gabriel Bouvigne updated HTML docs Felix von Leitner compute correct file length from Xing header (if present) when input file is a mp3 file Felix von Leitner mp3rtp (standalone) program now included. Not yet tested. mp3rtp ip port ttl infile /dev/null will stream directly to ip port using RTP. LAME 3.59beta 2000 1 4 Takehiro Tominaga --noath option. Disables ATH maskings. Gabriel Bouvigne updated HTML docs. Iwasa Kazmi makefile fixes Mark Taylor Fixed bug where first frame of data was always overwritten with 0 s. Thanks to gol Mark Taylor bug fixes in mid/side masking ratios (thanks to Menno Bakker) Mark Taylor replaced norm_l, norm_s table data with formulas. LAME 3.58beta 1999 12 13 Segher Boessenkool More accurate quantization procedure! Enabled with -h. Mathew Hendry, Acy Stapp and Takehiro Tominaga ASM optimizations for quantize_xrpow and quantize_xrpow_ISO. Chuck Zenkus "encoder inside" logo on web page Mark Taylor a couple people have asked for this. Allow LAME to overide VBR_min_bitrate if analog_silence detected. Analog_silence defined a la Robert energy ATH. An Van Lam Valid bitrates were being printed for layer 2, not layer 3! Ethan Yeo Makefile.MSVC updated Mark Stephens updated all MSVC project files Robert Hegemann lowpass and highpass filters can be enabled with --lowpass, --highpass Mark Taylor MS switching is now smoother ms_ratio average over 4 granules Takehiro Tominaga Scalefactor pre-emphasis fixed (and now turned back on) Takehiro Tominaga Bug in M/S maskings switch to turn on stereo demasking code was buggy. LAME 3.57beta 1999 11 22 Sigbjørn Skjæret, patch to allow encoding from 8bit input files when using LIBSNDFILE Mark Taylor Automatic downsampling to nearest valid samplerate. Mark Taylor Scalefactor bands demarked on MDCT plot in frameanalyzer Mark Taylor Scalefactor preemphasis disabled for now. The algorithm was often doing more harm than good. LAME 3.56beta 1999 11 19 Kimmo Mustonen portabilty code cleanup. Vladimir Marek id3 genre patch. Conrad Sanderson new applypatch script. Mark Taylor Initial window type now "STOP_TYPE" to reduce initial attenuation. This is needed because the new encoder delay is so short. With a NORM_TYPE, the first 240 samples would be attenuated. Mark Taylor Padding at end of file now adjusted (hopefully!) to produce as little padding as possible while still guarantee all input samples are encoded. Takehiro Tominaga Reduced shortblock extra bit allocation formulas by 10% since new huffman coding is at least 10% more efficient. LAME 3.55beta 1999 11 11 Albert Faber updated BladeEnc.dll Mark Taylor Simple lowpass filter added to linear downsampling routine. Nils Faerber updated man page. Mark Taylor All floating point variables are delcared FLOAT or FLOAT8. Change the definition of FLOAT8 in machine.h to run at 32bit preceision. Mark Taylor Bug (introduced in 3.54beta) in stereo- mono downsampling fixed. LAME 3.54beta 1999 11 8 Mark Taylor Encoder delay is now 48 samples. Can be adjusted to 1160 to sync with FhG (see ENCDELAY in encoder.h) This is kind of amazing, since if Takehiro put his MDCT/filterbank routine in a decoder, we could have a total delay of only 96 samples. Mark Taylor More inconstancies found and fixed in MPEG2 tables. Mark Taylor Resampling from an MP3 input file now works. But we still dont have a lowpass filter so dont expect good results. LAME 3.53beta 1999 11 8 Takehiro Tominaga Fixed MPEG2 problem in new MDCT routines. Takehiro s combined filterbank/MDCT routine is now the default. Removes all buffering from psymodel.c and the filterbanks/MDCT routines. LAME 3.52beta 1999 11 8 By permission of copyright holders of all GPL code in LAME, all GPL code is now released under a modified version of the LGPL (see the README file) By popular demand, all C++ comments changed to C style comments Mark Taylor Linear resampling now works. Use --resample to set an output samplerate different from the input samplerate. (doesn t seem to work with mp3 input files, and there is no lowpass filter, so dont expect good results just yet) Takehiro Tominaga Faster Huffman encoding routines The following changes are disabled because of MPEG2 problems. But to try them, set MDCTDELAY=48 in encoder.h, instead of MDCTDELAY=528. Takehiro Tominaga New MDCT routines with shorter delay (48 samples instead of 528) and even faster than the old routines. Takehiro Tominaga Removed extra buffering in psymodel.c LAME 3.51 1999 11 7 Takehiro Tominaga Bug in quantize.c absolute threshold of hearing calculation for non-44.1 kHz input files. LAME 3.50 1999 11 1 LAME 3.37beta becomes official LAME 3.50 release LAME 3.37beta 1999 11 1 Lionel Bonnet Found severe bug in MPEG2 Short block SNR. Sergey Sapelin VBR Toc improvement. Sergey Dubov fskip() routine Conrad Sanderson replacement for filterbank.c. Not much faster but amazingly simpler. LAME 3.36beta 1999 10 25 Albert Faber more MSVC and BladeDLL updates Kimmo Mustonen Much code cleanup and Amiga updates Anton Oleynikov Borland C updates Mark Taylor More stdin fixes For some reason, forward fseek() s would fail when used on pipes even though it is okay with redirection from " ". So I changed all the forward fseek() s to use fread(). This should improve stdin support for wav/aiff files. If you know the input file is raw pcm, you can still use the -r option to avoid *all* seeking of any kind. LAME 3.35beta 1999 10 21 Leonid Kulakov Serious bug in MPEG2 scalefactor band tables fixed. Portability patches from Anton Oleynikov, Sigbjørn Skjæret, Mathew Hendry, Richard Gorton Alfred Weyers compiler options, updated timestatus. Albert Faber BladeDll and other updates (new machine.h). Monty updated Makefile to fix gcc inline math bug. LAME 3.34beta 1999 10 12 Mark Taylor Bug fixed minimum bitrate in VBR mode could be ignored for a few frames. Mark Taylor New (minor) VBR tunings. Tim Ruddick New wav/aiff header parsing routines. Better parsing and fewer fseek() s. Anton Oleynikov patches to work with Borland C Gabriel Bouvigne Experimental voice option enabled with --voice LAME 3.33beta 1999 10 11 Robert Hegemann RH VBR mode now the default and only VBR mode. The new code will always quantize to 0 distortion and the quality is increased by reducing the masking from the psy-model. -X0 is still the default for now. Robert Hegemann new -X5 mode Mathew Hendry New timing code, removes the need for HAVETIMES Mathew Hendry assembler quantize_xrpow for Windows Iwasa Kazmi stdin/stdout patch for Windows Mark Taylor New option "--athonly" will ignore the psy-model output and use only the absolute threshold of hearing for the masking. LAME 3.32beta 1999 10 8 Takehiro Tominaga faster long block spreading function convolution for non 44.1 kHz sampling frequencies, and faster short block spreading function convolution for all sampling frequencies. Takehiro Tominaga Completly rewritten huffman table selection and count_bits(). More efficient table selection results in many more bits per frame. Takehiro Tominaga More efficient scalefac compress setting. Mike Cheng new calc_noise2() Alfred Weyers patch for timestatus() seconds rollover LAME 3.31beta 1999 9 28 Albert Faber updated his BladeDLL code. This allows LAME to be compiled into a BladeEnc compatiable .dll. Mike Cheng faster l3psycho_ener() routine. Sigbjørn Skjæret more code cleanup. LAME 3.30beta 1999 9 27 Conrad Sanderson ID3 tag code added (type lame for instructions) new mdct.c from Mike Cheng (no faster, but much cleaner code) Mathew Hendry Microsoft nmake makefile and a couple other changes for MSVC More modulization work One input sound file interface handles mp3 s, uncompressed audio, with or without LIBSNDFILE. Fixes (hopefully) a bunch of file I/O bugs introduced in 3.29 (Mark Taylor) LAME will now print valid samplerate/bitrate combinations (Mark Taylor) stdin/stdout fix for OS/2 (Paul Hartman) For mp3 input files, totalframes estimated based on filesize and first frame bitrate. (Mark Taylor) Updated all functions with new style prototypes. (Sigbjørn Skjæret) LAME 3.29beta 1999 9 21 Bug in bigv_bitcount fixed. Loop.c was overestimating the number of bits needed, resulting in wasted bits every frame. (Leonid A. Kulakov) Bug in *_choose_table() fixed These routines would not sellect the optimal Huffman table in some cases. (Leonid A. Kulakov) Tuning of ATH normalization (macik) Removed unused variables and fixed function prototypes (Sigbjørn Skjæret) Sami Farin sent a .wav file that LAME built in support choked on. I added a slightly more sophisticated wav header parsing to handle this, but if you have trouble, use libsndfile. Resampling hooks and options added. Buffering and resampling routines need to be written. LAME will now take an mp3 file as input. When resampling code is working, LAME will be able to (for example) convert a high bitrate stereo mp3 to a low bitrate mono mp3 for streaming. LAME 3.28beta 1999 9 15 Serious bug fixed in high frequency MDCT coefficients. Huffman coding was reversing the order of the count1 block quadruples. (Leonid A. Kulakov) nint() problems under Tru64 unix fixed and preprocessor variable HAVE_NINT removed. (Bob Bell) Compiler warning fixes and code cleanup (Sigbjørn Skjæret, Lionel Bonnet) USAGE file now includes suggestions for downsampling. For low bitrate encodings, proper downsampling can give dramatically better results. (John Hayward-Warburton) LAME 3.27beta 1999 9 12 Several bugs in encode.c and l3bitstream.c fixed by Lionel Bonnet. Bugs in new VBR (#define RH) formula for mono input file and mid/side encoding fixed. LAME 3.26beta 1999 9 10 The "-m m" option (mono .mp3 file) will automatically mix left and right channels if the input file is stereo. (Alfred Weyers) New quant_compare algorithm (method for deciding which of two quantizations is better) enabled with -X4 (Greg Maxwell) New mid/side VBR bit allocation formula. Mid channel bits are set by the quality requirements, and then the side channel uses a reduced number of bits (in a proportion coming from the fixed bitrate code). This might not be optimal, but it should be pretty good and no one knows what the optimal solution should be. (Greg Maxwell) New VBR (#define RH) tunings based on detailed listening tests by Macik and Greg Maxwell. Sigbjørn Skjæret fixed several compiler warnings (which turned out to be potential bugs) Takehiro Tominaga fixed a low bitrate bug in reduce_side() Alfred Weyers fixed some buffer overflows. New ATH (absolute threshold of hearing) formula replaces buggy ISO code, and adds analog silence treatment (removal of coefficients below below ATH). These are turned on by default but have not been fully tested. (Robert Hegemann) Bug in short block spreading function fixed. (Robert Hegemann) LAME 3.25beta 1999 8 22 Sigbjørn Skjæret fixed a zero byte malloc call. This bug was introduced in 3.24 and causes problems on non Linux systems. Bit allocation routines would sometimes allocate more than 4095 bits to one channel of one granule. A couple of people reported problems that might be caused by this, especially at higher bitrates. Nils Faerber updated the man page and fixed many of the compiler warnings. LAME 3.24beta 1999 8 15 This release contains the following new code (for developers) which is disabled by default Robert Hegemann Completely overhauled VBR code. Now computes exact number of bits required for the given qualty and then quantized with the appropriate bitrate. Several new quantization quality measures. LAME 3.23beta 1999 8 8 Very nice continuously updated VBR histogram display from Iwasa Kazmi. (disabled with --nohist). More modulerization work. The encoding engine can now be compiled into libmp3lame, but the interface is awkward. Bug fixed in FFT Hann window formula (Leonid A. Kulakov). New LAME logo on the download page. Created by Chris Michalisles. Several VBR algorithm improvements from Robert Hegemann. New quantization noise metrics and VBR quality measure takes into account mid/side encoding. Should produce smaller files with the same quality, especially when using jstereo. LAME 3.22beta 1999 7 27 Downsampling (stereo to mono) bug with MPEG2 fixed. (Mike Oliphant) Downsampling now merges L R channels - before it only took the L channel. More modularization and code cleanup from Albert Faber and myself. Input filesize limit removed for raw pcm input files. For other file types, LAME will still only read the first 2^32 samples, (27 hours of playing time at 44.1 kHz). LAME 3.21beta 1999 7 26 Correct Mid/Side masking thresholds for JSTEREO mode! This is enabled with -h. It makes LAME about 20% slower since it computes psycho-acoustics for L,R Mid and Side channels. "Analog silence" threshold added. Keeps VBR from upping the bitrate during very quite passages. (Robert.Hegemann) New VBR quality setting from Robert Hegemann. It is based on the idea that distortion at lower bit rates sounds worse than at higher bitrates, and so the allowed distortion (VBR quality setting) is proportional to the bitrate. Because of this, default minimum bitrate is now 32kbs. Expermental subblock gain code enabled with -Z. New "-r" option for raw pcm input files. With -r, LAME will not do any fseek() s or look for wav and aiff headers on the input file. Bug fixes in mp3x (frame analyzer) for viewing frames near end of the file. Bug fixed to allow setting the sampling rate of raw pcm input files. LAME 3.20beta 1999 7 19 Bug in get_audio.c fixed. Libsndfile wrappers would not compile (Miguel Revilla Rodriguez) Nils Faerber found some unitialized variables and some wierd extranous computations in filter_subband, now fixed. This was causing seg faults on some machines. LAME 3.19beta 1999 7 18 Oops! Robert Hegemann immediatly found a bug in the new (old -Z option) quantization code. calc_noise1 was not returning tot_noise, so non ms-stereo frames were buggy. LAME 3.18beta 1999 7 17 Many psycho-acoustic bug fixes. Dan Nelson discovered a bug in MPEG2 For short blocks, the code assumes 42 partition bands. MPEG1 sometimes has less, MPEG2 can have more. In MPEG1, this bug would not have effected the output if your compiler initializes static variables to 0 on creation. In MPEG2 it leads to array out-of-bounds access errors. Finally, there was a related bug in MPEG1/MPEG2, short long blocks where the energy above 16 kHz was all added to partition band 0. (the lowest frequeny partition band!) The -Z option (Gabriel Bouvigne s idea of using total quantization noise to choose between two quantizations with the same value of "over") is now the default. I believe this helps remove the trilling sound in Jan s testsignal4.wav. The quality of testsignal2.wav and testsignal4.wav are now better than Xing and getting closer to FhG. Bug fixes in frame sample count for downsampling mode. (ben "jacobs") Patches to improve modulization. (ben "jacobs") LAME 3.17beta 1999 7 11 substantial code cleanup towards goal of making LAME more modular. LAME 3.16beta 1999 7 11 New tunings of window switching, and better bit allocation based on pe. (Jan Rafaj. improves both testsignal2.wav and testsignal4.wav). Bug in mid/side quantization when side channel was zero fixed. (Albert Faber) Removed some extranous computations in l3psy.c (Robert Hegemann) More detailed timing status info, including hours display. (Sakari Ailus) and percentage indicator (Conrad Sanderson). Window_subband and calc_noise1,calc_noise2 speedups. Quantize_xrpow speedup should be significant on non GNU/intel systems. (Mike Cheng) Better initial guess for VBR bitrate. Should speed up VBR encoding. (Gabriel Bouvigne) More advanced .wav header parsing. fixes bugs involving click in first frame. (Robert.Hegemann) Correct filesize and total frame computation when using LIBSNDFILE (ben "jacobs") Click in last frame (buffering problem) when using libsndfile fixed. Audio I/O code overhauled. There is now a uniform audio i/o interface to libsndfile or the LAME built in wav/aiff routines. All audio i/o code localized to get_audio.c. LAME 3.15beta times()/clock() problem fixed for non-unix OS. (Ben "Jacobs") Fixed uninitialized pe[] when using fast mode. (Ben "Jacobs") LAME 3.13 1999 6 24 Patches for BeOS from Gertjan van Ratingen. Makefile info for OS/2 Warp 4.0 (from dink.org). Status display now based on wall clock time, not cpu time. mem_alloc no longer allocates twice as much memory as needed (Jan Peman). 3.12pre9 Updated BLADEDLL code to handle recent changes (Albert Faber). Bug fixed in parsing options when not using GTK (Albert Faber). MPEG2 Layer III psycho acoustics now working. Improved huffman encoding Chris Matrakidis. (10% faster). I dont know how he finds these improvements! LAME with full quality now encodes faster than real time on my PII 266. Fixed time display when encoding takes more than 60 minutes. 3.12pre8 Newmid/side stereocriterion. LAME will use mid/side stereo only when the difference between L R masking thresholds (averaged over all scalefactors) is less then 5db. In several test samples it does a very good job mimicking the FhG encoder. Bug in mid/side stereo fixed independent variation of mid side channel scalefactors disabled. Because of the way outer_loop is currently coded, when encoding mid/side coefficietns using left/right thresholds, you have to vary the scalefactors simultaneously. Bug in side/mid energy ratio calculation fixed. (Thanks to Robert Hegemann) Default mode is stereo (not jstereo) if bitrate is chosen as 192kbs or higher. Tero Auvinen first pointed out that FhG seems to think at 160kbs, their encoder is so good it doesn t need jstereo tricks. Since LAME is not as good as FhG, I am going to claim that 192kbs LAME is so good it doens t need jstereo tricks, and thus it is disabled by default. WAV header parsing for big-endian machines, and automatic detection of big-endian machines. (Thanks to Sigbjørn Skjæret). added 56 sample delay to sync LAME with FhG. MP3x (frame analyzer) can now handle MPEG2 streams. 3.12pre7 MPEG2 layer III now working! lower bit rates (down to 8kbs) and 3 more sampling frequencies 16000, 22050, 24000Hz. Quality is poor - the psy-model does not yet work with these sampling frequencies. Fixed "ERROR outer_loop() huff_bits 0." bug when using VBR. bash and sh scripts to run LAME on multiple files now included. (from Robert Hegemann and Gerhard Wesp respectively) bug fix in encoding times for longer files from (Alvaro Martinez Echevarria) yet another segfault in the frame analyzer fixed. ISO psy-model/bit allocation routines removed. This allowed makeframe() to be made much simpler, and most of the complicated buffering is now gone. Eventually I would like the encoding engine to be a stand alone library. 3.12pre6 Better VBR tuning. Find minimum bitrate with distortion less than the allows maximum. A minimum bit rate is imposed on frames with short blocks (where the measured distortion can not be trusted). A minimum frame bitrate can be specified with -b, default=64kbs. LIBSNDFILEsupport. With libsndfile, LAME can encode almost all sound formats. Albert Faber did the work for this, including getting libsndfile running under win32. CRC checksum now working! (Thanks to Johannes Overmann ) frame analyzer will now work with mono .mp3 files more code tweeks from Jan Peman. Compaq-Alpha(Linux) fixes and speedups from Nils Faerber. Faster bin_search_StepSize from Juha Laukala. Faster quantize() from Mike Cheng Faster quantize_xrpow() from Chris Matrakidis. xrpow_flag removed since this option is now on by default. Fixed .wav header parsing from Nils Faerber. Xing VBR frame info header code from Albert Faber. "Xing" and "LAME 3.12" embedded in first frame. Bug in VBR bit allocation based on "over" value fixed. LAME 3.11 1999 6 3 Almost all warnings (-Wall) now fixed! (Thanks to Jan Peman) More coding improvements from Gabriel Bouvigne and Warren Toomey. VBR (variable bit rate). Increases bit rate for short blocks and for frames where the number of bands containing audible distortion is greater than a given value. Much tuning needs to be done. Patch to remove all atan() calls from James Droppo. LAME 3.10 1999 5 30 Fast mode (-f) disables psycho-acoustic model for real time encoding on older machines. Thanks to Lauri Ahonen who first sent a patch for this. New bit reservoir usage scheme to accommodate the new pre-echo detection formulas. Tuning of AWS and ENER_AWS pre-echo formulas by Gabriel Bouvigne and myself. They work great! now on by default. In jstereo, force blocktypes for left right channels to be identical. FhG seems to do this. It can be disabled with "-d". Patches to compile MP3x under win32 (Thanks to Albert Faber). bin_serach_stepsize limited to a quantizationStepSize of -210 through 45. outer_loop() will now vary Mid Side scalefactors independently. Can lead to better quantizations, but it is slower (twice as many quantizations to look at). Running with "-m f" does not need this and will run at the old speed Bug in inner_loop would allow quantizations larger than allowed. (introduced in lame3.04, now fixed.) Updated HTML documentation from Gabriel Bouvigne. Unix man page from William Schelter. numlines[] bug fixed. (Thanks to Rafael Luebbert, MPecker author). Quantization speed improvements from Chirs Matrakidis. When comparing quantizations with the same number of bands with audible distortion, use the one with the largest scalefactors, not the first one outer_loop happened to find. Improved defination of best quantization when using -f (fast mode). subblock code now working. But no algorithm to choose subblock gains yet. Linux now segfaults on floating point exceptions. Should prevent me from releasing binaries that crash on other operating systems. LAME 3.04 1999 5 22 Preliminary documentation from Gabriel Bouvigne. I wouldn t have thought it was possible, but now there are even more speed improvements from Chris Matrakidis! Removed one FFT when using joint stereo, and many improvements in loop.c. "Fake" ms_stereo mode renamed "Force" ms_stereo since it forces mid/side stereo on all frames. For some music this is said to be a problem, but for most music mode is probably better than the default jstereo because it uses specialized mid/side channel masking thresholds. Small bugs in Force ms_stereo mode fixed. Compaq Alpha fixes from Nathan Slingerland. Some new experimental pre-echo detection formulas in l3psy.c (#ifdef AWS and #ifdef ENER_AWS, both off by default. Thanks to Gabriel Bouvigne and Andre Osterhues) Several bugs in the syncing of data displayed by mp3x (the frame analyzer) were fixed. highq (-h) option added. This turns on things (just one so far) that should sound better but slow down LAME. LAME 3.03 1999 5 18 Faster (20%) cleaner FFT (Thanks to Chris Matrakidis http //www.geocities.com/ResearchTriangle/8869/fft_summary.html) mods so it works with VC++ (Thanks to Gabriel Bouvigne, www.mp3tech.org) MP3s marked "original" by default (Thanks to Gabriel Bouvigne, www.mp3tech.org) Can now be compiled into a BladeEnc compatible .DLL (Thanks to Albert Faber, CDex author) Patches for "silent mode" and stdin/stdout (Thanks to Lars Magne Ingebrigtsen) Fixed rare bug if a long_block is sandwiched between two short_blocks, it must be changed to a short_block, but the short_block ratios have not been computed in l3psy.c. Now always compute short_block ratios just in case. Fixed bug with initial quantize step size when many coefficients are zero. (Thanks to Martin Weghofer). Bug fixed in MP3x display of audible distortion. improved status display (Thanks to Lauri Ahonen). LAME 3.02 1999 5 12 encoder could use ms_stereo even if channel 0 and 1 block types were different. (Thanks to Jan Rafaj) added -k option to disable the 16 kHz cutoff at 128kbs. This cutoff is never used at higher bitrates. (Thanks to Jan Rafaj) modified pe bit allocation formula to make sense at bit rates other than 128kbs. fixed l3_xmin initialization problem which showed up under FreeBSD. (Thanks to Warren Toomey) LAME 3.01 1999 5 11 max_name_size increased to 300 (Thanks to Mike Oliphant) patch to allow seeks on input file (Thanks to Scott Manley) fixes for mono modes (everyone who pointed this out) overflow in calc_noise2 fixed bit reservoir overflow when encoding lots of frames with all zeros (Jani Frilander) LAME 3.0 1999 5 10 GPSYCHOの追加 (Mark Taylor) MP3xの追加 (Mark Taylor) LAMEはMark Taylorによってメンテナンスされます。
https://w.atwiki.jp/pocketplanes/pages/284.html
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このページを編集 未分類(un-classification) 【お知らせ】 ・分類が不明のジャーナル。お分かりになる方はコメントにご記入下さい。ジャーナルでは無い可能性もあり。 ・カテゴリー人物・日誌等(People)、生態(Bestiary)、世界(World)、クエスト(Quests)のいずれかに分類されます。 ・可能なら該当箇所をコピー&ペーストで移動してください。もしくはコメントにてご連絡下さい。 ・足りていないものがあれば追加をお願いいたします。もしくはタイトル名をコメントにてご連絡下さい。 【編集の注意事項】 ・意訳を推奨しています。明らかに翻訳内容が間違っている時を除き、他者が翻訳した内容は消さないで下さい。 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。(2012/9/20追加) ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 +A Love Letter ■■■ From the pages of Solan, exalted poet of Kehjistan My love rises outof the oasis like a willow.Let me nourish herlike a pool of cool water.Let me wind myself up her curvesand hollows like fingers of ivy,and climb her shaded branchesto taste of her fruit. ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Solan ■■■ +A Servant s Journal ■■■ My little Hakan has become so cruel... so paranoid in the last few weeks. I hear that he has ordered all of his staff to leave the city, or he will have them thrown from the walls. He cannot possibly mean me. I have cared for him since he was an infant! ■■■ Caldeum_GhostServant ■■■ +A Summoner s Journal ■■■ Maghda is a fool. I will raise an army of souls from these primitives and chain them to my invincible will.Yes, with these heathens at my command, the kingdoms of the world shall bow to the might of... the Lord of Goats!I may have to work on the title a bit more. ■■■■■■■■■ TriuneCultist_A ■■■ +Ghom s Log ■■■ The human prisoners are panicking now? They must have noticed that fresh meat only comes after one of their number is dragged away, screaming... This will not hold. Slaughter the ones who starve themselves and feed them to their hungry friends. When those ones are fully stuffed... I will be ready to dine. ■■■ Gluttony ■■■ +Iron Wolf Captain s Journal ■■■ Another sunset, and Alcarnus is still safe from the sudden madness that plagues Caldeum. Though we are seeing an influx of hooded pilgrims for some Zakarum holy day, the... demons out there are keeping their distance. I will double the guard at the gate. We must not be unprepared if our luck turns. ■■■ caldeumGuard_Cleaver_A_AlcarnusCaptain ■■■ +Captain ■■■ Day 9 Young commander Calderos believes that the demonic scourge will flee before a bloody show of righteous force. He intends to lead a charge from our fortifications tomorrow. Calderos can commit suicide by stupidity if he wants, but I ll be damned if I send my lads with him. ■■■ a4_CaptainHaile ■■■ +Kala s Poem ■■■ When the desert sands silencetheir whispers in the night,and the thousand lights of the starsbleed into the darkness,I will find you in the void.My love will pour from meas words pour from my pen. ■■■■■■■■■■■■■■■■■■■■■ caldeumWealthyPoet ■■■ +Larra s Diary ■■■ About a week has passed since the cultists found us. Mama told me to hide; I was always good at hiding. No one could ever find me because I would choose the places where no one wanted to look. Then they dragged my parents away... I can still hear them screaming. ■■■ A2_UniqueVendor_Tinker ■■■ +Mira s Letter to Haedrig ■■■ My dearest Haedrig,Do not feel despair, my love. You did everything you could. Our time together meant more than words can say, but in the end, fate is a cruel mistress. Your strength is needed to end the horrors that beset this world. My final wish is that you find your path.Love always,Mira ■■■■■■■■■■■■ ●●● ■■■ +Poltahr s Notes ■■■ I never thought I d become a treasure hunter, but I also never thought my family s fortunes would sink so low. Yesterday I heard a nobleman asking about the Rygnar idol--an artifact that belonged to the great mage Zoltun Kulle. If I can retrieve it, my family will never go hungry again. ■■■ A2C2Poltahr ■■■ +Queen Asylla s Journal ■■■ Starved of the sun, I no longer know what day it is. I can hear the Warden, my husband, and that dog Lazarus discussing my fate. My life will be over soon, yet I fear more for my poor Albrecht s future in the wake of his father s madness. If only Aidan were here. ■■■ Queen_Leoric_Alive ■■■ +the Lord of Despair ■■■ In the beginning, Rakanoth served Andariel, the Maiden of Anguish, with efficient brutality, for his touch may open up many painful wounds. He was also the warden of Izual during many long years that the angel suffered in Rakanoth s own Plains of Despair, but he has quit his realm unexpectedly in recent times. ■■■ Deckard Cain デッカード・ケイン +Secret Missive ■■■ Asheara is a good woman. She has to know that the emperor isn t the same sweet child she brought to Caldeum years ago. She has to act! If Caldeum falls, so do the trade routes, and people will start starving all over the world. We must tear Hakan from his throne! ■■■ caldeumGuard_Cleaver_A ■■■ +The Ancient Portal Device ■■■ The vault door is sealed by magic means. The stone faces upon the ground seem to have some reaction to our presence. We would investigate further, but our intrusion has woken something in these halls. We should not linger. ■■■ caldeumGuard_Cleaver_A_Jarulf ■■■ +The Ancient Portal Device ■■■ We have found the key to the ancient device, but I fear that these treasures will cost us our lives. At least my brother and I have made it this far, and we are still alive. Dare we use this machine? ■■■ Adventurer_B_PortalRoulette ■■■ +The History of Bastion s Keep ■■■ Many centuries ago, King Korsikk built Bastion s Keep to "pen the barbarian threat" in the north. After years of military disasters, the frustrated king led a large army out of the fortress and into the north to conquer the barbarians once and for all. Not one of them came back. ■■■ Deckard Cain デッカード・ケイン +The Khazra Massacre ■■■ Everyone is dead. Belard, that damned fool, was killed, trying to communicate with the khazra. And then the cultists showed up. As soon as I saw them, I ran. I wanted no part of their dark magic. I heard the screams of my companions, but there was nothing I could do to help. ■■■ tristram_villager_male_C ■■■ +The Last Will of Khan Dakab ■■■ My life has been long. I have gathered much wealth around me. But gold has brought me nothing but pain, and I will not let the curse of my wealth fall on my family. This room shall hold my treasure for all eternity; none shall divine its secrets... ■■■ KhanDakab ■■■ +The Spider Queen ■■■ Rumor holds that Archbishop Lazarus loosed a silent terror in the caves near Leoric s manor before he died. He labored for weeks over a group of unusually large spiders, and many of his servants quietly disappeared during this time... The largest creature led the others into the caves. None who have ventured there have returned. ■■■ Deckard Cain デッカード・ケイン +Traveler s Journal ■■■ While exploring a cave with hopes of finding hidden treasure, I came upon a most grisly sight--a heap of dead bodies. Unbelievably, as I was searching them for any items of value, they began to rise! I must tell them of this in New Tristram before it s too late. ■■■ DescentJournalVillager ■■■ +Wandering Tinker s Diary ■■■ We should have known. The farmers left over a fortnight ago, and yet we stayed. Last night, we heard the beasts creeping closer. My husband left to investigate, and I haven t seen him since... All I have left are the things we made together. Hopefully they are of more use to someone else. ■■■ A1_GenericVendor_Tinker ■■■ +Warriv s Journal ■■■ I return to Khanduras after twenty years, the burden of countless failures and tragedies heaped upon my shoulders. Am I being punished for helping that stranger hunt the Dark Wanderer? I always thought Deckard Cain half a madman, but perhaps... he was right. Perhaps he can banish the shadow hanging over my life. ■■■ Warriv ■■■ +●●●≪不明≫ ■■■ Leoric is dead. His words haunt me even as his blood runs fresh upon my sword. What will become of Tristram in the wake of the king s madness? Albrecht is missing, the Queen is dead, and Aidan, the king s eldest, has not returned from the wars. We are lost. ■■■ ●●● ■■■ 冒険者名 コメント すべてのコメントを見る un-classificationテスト -- (管理人) 2012-05-22 21 19 59
https://w.atwiki.jp/mrfrtech/pages/55.html
Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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ST. LOUIS [セントルイス] ST. LOUIS は NORTH AMERICA に位置する人口約 2.81 millionの都市。 ST. LOUIS Airportは Class 1 の空港。 “LARGE MAMMALS FOUND IN THE CITY INCLUDE URBANIZED COYOTES AND USUALLY A WHITE-TAILED DEER.” 開港(coins) 30130coins 宣伝(coins) 40130coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 60260 90390 LAYOVERS 6 12 18 廃港時の払戻(coins) 15065 45195 90390 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
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Aa kuan Champion Aa kuan Keeper Aa kuan Steward Ace Imperial Bombardier Acolyte Robe Advocate Agility Alacrity Alliance Disruptor Ambush Anger and Harmony Antenna Destruction Apprentice Robe Arachne s Web Artillery Strike Assassinate Asteroid Prospecting Ataru Avengign Mort Bacta Grenade Bacta Jab Bacta Potency Bacta Spray Bane s Heart Bantha Hunt Bantha Battle Droid Befriend a Wookiee Binayre Pirate Binayre Ruffian Binayre Swindler Blackguard Elite Minion Blackguard Jailer Blackguard Minion Blackguard Wilder Blackscale Enforcer Blood Cleansers Blow Em Away Bring Terror to the Terrorist Brutality Burn Burst Fire Calming Mind Center of Being Charge Cheap Shots Chief Engineer Olum Cho Mok Cho Sun Clash Cloud Minds Codex of Tython Colonel Signet Ring of the Empire Conscript Carbine Core Bomb Coret Bhan CorSec Captain CorSec CDEF Pistol CorSec Major CorSec Soldier CorSec Sword Crack Rebel Rifleman Cripple Crippling Traps Crisis of Allegiance Cryoban Grenade Cure Affliction Dark Jedi Knight Dark Jedi Master Dark Jedi Sentinel Dark Jedi Dark Novatrooper Darth Vader Dazzle Defeating the Invasion Deflective Armor Dirty Trick Disgruntled Citizen Disrupting Enemy Reinforcements Dizzy Djem So Downed Imperial Transport E-11 Carbine Elite Novatrooper Emperor s Hand Emperor s Retreat Endurance Expansive Trickery Expedition Team Leader Extraction Fast Draw Fate of the Galaxy Field Command Boots file.txt Finding a Weakness First Generation Lightsaber Flash Bang Flowers for shmi Focus Fire Focus of Life Force Choke Force Cloak Force Crystal Force Enrage Force Regeneration Force Run Force Throw Force-Sensitive Twi lek Forsake Fear Fragmentation Grenade Gas Canister Give Yourself to the Dark Side Glory-Class Dark Trooper Gorax Ear Grenade Toss Gungan Hermit Gungan Priest Hair Trigger Heightened Speed Hermetic Touch Hidden Daggers Hidden Padding Holocron Fragment Imperial Cadet Squadleader Imperial Cadet Imperial Captain Imperial Dark Trooper Imperial Inquisitor Imperial Marksman Imperial Royal Guard Imperial Security Imperial Spy Imperial Stormtrooper Improved Explosives Infiltrate Rebel Command Base Informant Meetings Information Broker Initiative Inspire Intimidating Strike Iris Issued Force Sensitive Ring Jan Dodonna Jawa Shaman Jawa Thief Jedi Hermit Jedi Knight Jedi Master Robe Jedi Master Jedi Padawan Jedi Sentinel Jeffren Brek Juyo Kill the Spy Killing Grimace Krayt Pearl Kryt Dragon Kubaza Beetle Lar s Homestead Last Words Lava Flea Hunt Lava Mining Leadership Leg Work Leia Organa Let the Buyer Beware Lethargy Lightsaber Block Lightsaber Reflect Long Formal Jacket Loot Lost Aqualish Marksman Lost Aqualish Scout Lost Star Destroyer Luke Skywalker Maelstrom Makashi Mandalorian Helmet Manhunter Maximilian Veers Medal of Bothawui Meditate Mind Trick Motivation Namman Cha New Assignment Nightsister Spell Weaver Obi-Wan Kenobi s Friend Old Republic Lightsaber On Target On the Offense Opportunity Paint Target Paralyze Personal Shield Generator Pin Down Plasma Mine Poor Prospect Power 5 Pistol Practiced Fluidity Queen s Healing Touch Rachi Sitra Rancor Razor Net Reactive Response Rebel Banner Rebel Colonel Rebel Contact Rebel Dead-Eye Rebel General Rebel Guard Captain Rebel Medic Rebel Scout Rebel Sentry Rebel Sergeant Rebel Sharpshooter Rebel Signet Ring Rebel Spec Force General Rebel Warrant Officer Red Color Crystal Reinforced Jacket Reinforcements Remoeseless Nature Remote Detonator Remote Retribution Rifle Efficiency Rocket Launcher Sai Cha Salacious Crumb Sarguillo Scatter Searching for a Jedi s Weapon Second Wind Selonian Contact Sense Danger Shien Shock Grenade Sickness of the Storm Lord Sickness of the Wookiees Sith Lightsaber Sith Robe Sith Shadow Assassin Sith Shadow Executioner Sith Shadow Outlaw Sith Shadow Pirate Sith Shadow Thug Sniper Shot Sokan Soresu Spark SpecOps Agent Spy s Respite Stamina Strange Gem Strangulation Su Superior Firepower Supervisor Supply Drop Sure Shot Sweeping Fire Tempt Hatred Thrill Training Lightsaber Traumatize Turf Wars Tusken Captain Tusken Guard Tusken Warlord Uprising Vaapad Vacca s Allegiance Venomuse Ploy Voritor Lizard Watto White Thranta Manager White Thranta Security Elite White Thranta Security Guard Wookiee Guard Wookiee Villager Wracking Energy
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9076737Space Marine Tactical Bolter Squad 9076738Nemerian 9076739Eldar Ranger and Sniper 9076743Ranger Boss 9076746Warp Spider 9076747Warp Spider 9076748Warp Spider Exarch 9076749Warp Spider Squad 9076753Warp Spider Boss 9082233Requires Improved Rally Upgrade 9084085Tyranid Carnifex Boss 9084088Tyranid Carnifex Boss 9084091Tyranid Warrior Boss 9084097Tyranid Hive Tyrant Boss 9084100Tyranid Hive Tyrant Boss 9084103Tyranid Zoanthrope Boss 9084106Tyranid Zoanthrope Boss 9084109Tyranid Devouer Ravener 9084112Tyranid Devouer Ravener 9084115Tyranid Lictor Boss 9084118Tyranid Lictor Boss 9084121Consume mass quantities! 9084122Tyranid Warrior 9084123Warrior 9084124Tyranicus Gladius 9084129Smash! Maim! Destroy! 9084130Tyranid Hive Tyrant 9084131Hive Tyrant 9084132Tyranicus Praefacto 9084133Smash! Maim! Destroy! 9084134Hive Tyrant 9084135Hive Tyrant 9084136Tyranicus Praefacto 9084137Smash! Maim! Destroy! 9084138Tyranid Carnifex 9084139Carnifex 9084140Tyranicus Voracio 9084141Smash! Maim! Destroy! 9084142Tyranid Carnifex 9084143Carnifex 9084144Tyranicus Voracio 9084145Consume mass quantities! 9084146Tyranid Zoanthrope 9084147Zoanthrope 9084148Tyranicus Animus Aborrens 9084149Consume mass quantities! 9084150Tyranid Zoanthrope 9084151Zoanthrope 9084152Tyranicus Animus Aborrens 9084153Consume mass quantities! 9084154Tyranid Devouer Ravener 9084155Ravener 9084156Tyranicus Ophidius Subterra 9084157Consume mass quantities! 9084158Tyranid Devouer Ravener 9084159Ravener 9084160Tyranicus Ophidius Subterra 9084161Smash! Maim! Destroy! 9084162Tyranid Lictor 9084163Lictor 9084164Tyranicus Chameleo 9084165Smash! Maim! Destroy! 9084166Tyranid Lictor 9084167Lictor 9084168Tyranicus Chameleo 9084331Brood Nest 9084332Brood Nest 9084333Hive Node 9084334Hive Node 9084335Mycetic Spore 9084336Mycetic Spore 9084337Mycetic Spore 9084338Mycetic Spore 9084377Reinforcement Beacon 9084378Fall back and reinforce at this beacon 9084417Space Marine Drop Pod 9084418Drop Pod 9085925Assault Cannon 9085926The Assault Cannon is a powerful ranged weapon effective against infantry and heavy infantry. Reduces the Dreadnought s melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor s Fist ability and grants the Assault Cannon Barrage ability in its stead. 9086106Warrior Den 9086107Unlocks the Warrior unit 9086137Support the Imperial Guardsmen 9086138Allied Imperial Guard squads are under attack from Orks north of your current position. Support them and destroy the Ork presence. 9086142Warrior Biomorphs 9086143Unlocks the Warrior weapons and squad leader. 9086145Earsplitter 9086146Heavy Bolter 90861481% Chance to Lower Target s Armor by 15 9086154Lictor Biomorphs 9086155Increase the damage and health of the Lictor. 9086235Gaunt health 1 9086236Increase the health of your Gaunts. 9086238Raid Against the Warboss 2 9086239Gaunt damage 1 9086240Increase the damage of your Gaunts. 9086247Level %1LEVEL% 9086278%1EXP% XP 9086294Ravener Biomorphs 9086295Unlocks burrowing, squad leaders and devourer weapon. 9086305Tier2 9086314Ravener Tunnel (Entrance) 9086315Tyranid Tunnel that allows infantry to travel through. 9086323Tunnel 9086324Create a persistent tunnel which allied infantry can travel through. 9086946Level 3 Hive 9086947Carnifex Spore Mines 9086948Allows the Carnifex to launch Spore Mines which are good at taking out enemy troops. 9086951Level 3 Hive 9086952Warrior Health 9086953Increase the health of the warrior squads. 9087707NPC Twin-Linked Shoota 9087714Superior Missile Launcher 9087741Move to the Ruins 9087742More Orks are incoming. Find cover in the ruins to the East and destroy the Orks. 9087760Firte a psychic bolt with a large blast area. Effective versus infantry. 9087762Plasma Cannon 9087767Capillary Tower (Large) 9087768Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9087775Capillary Tower (Medium) 9087776Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9087804Tyranoform 9087805Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Provides bonuses to nearby Tyranids. 9087859Bolter 9087864Bolter 9087880Power Armor 9087881Power Armor 9087882Power Armor 9087883Power Armor 9087885Power Armor 9087886Power Armor 9087888Power Armor 9087890MK VII Aquila Armor 9087891Power Armor 9087892Power Armor 9087893Power Armor 9087894Power Armor 9087895Power Armor 9087896Power Armor 9087897Power Armor 9087898Power Armor 9087899Power Armor 9087900Power Armor 9087901Power Armor 9087903Power Armor 9087904Power Armor 9087905Power Armor 9087906Power Armor 9087907Power Armor 9087908Power Armor 9087909Power Armor 9087911Power Armor 9087912Power Armor 9087913Power Armor 9087914Power Armor 9087915Power Armor 9087916Power Armor 9088005Flesh Hooks 9088006Fire barbed hooks to damage enemy infantry and pull a target towards you. 9088011Hold the Pass 9088015Reduced Range 9088016Reduced Rate of Fire 9088018Move close to the beacon to call squad reinforcements. 9088037Sighted Fury of the Forge World 9088039Sniper Rifle 9088042Squad Selection 9088043Orks transport advancing 9088044Orks are invading the area from somewhere close. Proceed north and locate the source, eliminating all in your path. 9088045Locate Avitus 9088046Avitus has fallen in battle. Locate him and revive your brother Space Marine. 9088047Secure the Drop Zone 9088048Secure the area and locate Sergeant Avitus. 9088049Destroy the Ork resistance 9088084Requisition Point 9088085Gives the Requisition resource 9088150Avitus (Terminator) 9088162Sergeant Avitus is a cold leader who handles the heaviest of weapons and is best suited to long-ranged combat where he may unleash his fury uninterrupted. 9088163Marine Avitus 9088164Avitus 9088165Terminator Squad 9088173Ork Mine 9088178Devastator Marine (Terminator) 9088183Tactical Marine 9088188Consume mass quantities! 9088189Tyranid Ripper 9088195Assault Terminator 9088368Revive 9088387Fire concentrated psychic energy at a target. 9088428Repair 9088429Repairs allied vehicles and structures. 9088592Teleport 9088593Teleport to the designated location. 9088635To All 9088636To Team 9088637Kill the Ork Scouts 9088638Ork scouts could sound the alarm. Eliminate them. 9088647%1CUR% of %2MAX% squads selected 9088688Suppresses Enemies 9088701Does not require reloading 9088708Can fire while moving 9088709New Campaign 9088710Begin a new campaign! 9088715Missile Launcher 9088716Missile Launcher 9088717Missile Launcher 9088718Missile Launcher 9088719Suppresses Enemies 9088723Reduced Range 9088746One more bug fer me ta stomp. 9088747Dat s my spot dey got it on! Smash it! 9088748Smash dat gun and da Grots innit! 9088749Dat don even bleed! Zog it, let s stomp it anyway. 9088750Dat s not me banner! Waaagh! 9088751Sneaky, pretty and weak. Jus like all dem Eldar. 9088752S already mine. Jus don t know it yet. 9088753Dis ere iz mine! Mine!! 9088754Victory in da makin boyz! Let s get it! 9088755Victory fer da Orks! Victory fer me! 9088756Wake yer puny, shiny arse up, Eldar. 9088757Not done fightin ! Not done fightin ! 9088758I m da Boss, an I sez up! 9088759No dyin till I tell ya ta die! 9088760Get up, humie! Else I ll just throw you at em! 9088761Dis ain t no sleepy time! Up! 9088762Get up, ya buggy sack of squig droppings! 9088763I m not done wiv you yet. 9088764Dere s a ting ta make me rich. 9088765Ooo, I gots ta have me that ting. 9088766See dat humie in white? Gonna make is blood stand out. 9088767Dat Eldar s a Boss? But she s so puny! 9088768A humie Boss, an he looks like he want s ta fight. Dat s good, me too! 9088769Dere s some boyz want a join me Waaagh! 9088770Nids got a Hive Tyrant, I see. Fine killin it ll make. 9088771I seez a Kommando oo thinks he s a Boss. Gonna educate im. 9088772Lictor ahead. Nothing worse den a sneaky bug. 9088773Dem Orks got a Mek fer a boss! Dat s jus sad, dat is. 9088774Ravener snake-thingy s leading dem Nids. Haven t tasted one of dose yet. 9088775A humie Mek fightin against us. Da sad leading da weak, dat iz. 9088776Dem other Orks got themselve a so-called Boss. S killin time. 9088777Ooo, dat Eldar s extra sparkly. A Warlock, right? 9088778Ah, Eldar s got a Warp Spider as a boss. Best meat s in da limbs, I hear. 9088779I smashed dere kit. 9088780No more tunnelin ya gitz! 9088781Humie beacon s all quiet now. 9088782All of yiz dead in dere? Good. 9088783Anyone feelin safe inside? Dat s cuz yer dead! 9088784All of em dead in dere. 9088785Dat s got no one inside now. 9088786I m da only power you lot gonna get! 9088787Hit em h ard enough an Eldar turn ta paste. 9088788More pointy elmets fer me trophy rack. 9088789Heh! Got boyz on me boot! 9088790I m da Boss! And youz da Corpse! 9088791Hard onna outside, but squishy onna inside. 9088792I never tire of killin Space Marines! 9088793Never sure if I should squash Nids or tear em limb from limb. 9088794Nid killin - fun fer all da ord. 9088795Right. What we smashin next? 9088796An stay outta me way! 9088797Eldar shoota s done shooting pretty lights. 9088798Weak little healing station. S gone now. 9088799Popped dat node like a wart on a squig. 9088800Dat listening posts done, now let s take dis spot. 9088801Grot gunnerz is dead an burried. 9088802Looks better as rubble anyway… 9088803Buildin is fer dose who can t smash! 9088804Wuz blockin me view, dat was. 9088805Right! Now lets stomp some actual humies, yeah? 9088806I spitz on da banner of any other Ork! 9088807Hah! Eldar gate things snap jus like Eldar limbs. 9088808Oi! Shoot me from hidin ?! Me!? Get me a gitfinda! 9088809Boyz! Run at dat hidin git an drive im out! 9088810Heh heh! Puny runtz wanna fight. 9088811Come an fight den! 9088812I loves getting stuck in! Loves it! 9088813Oh, I m mad now. 9088814Dis hammer s gonna get a a LOT of use. 9088815I m da Boss, an dis sez so. 9088816C mere you lot, gotta test me new iron skull. 9088817Dis ere iz a ting of beauty, it is. 9088818Snip snip, little runts. 9088819Zog dat s sharp! I luvs it! 9088820Heh, heh! Oo s skull iz next fer me rack? 9088821Da Boss sez move outta ere! 9088822You lot stay ere fer da show. 9088823Stikkbombz a smokin ! 9088824Leg it from dat bomb! 9088825Teleport 9088826Teleport to the chosen location. 9088828Our allies are suffering casualties. 9088829Allied infantry units have been destroyed. 9088830The enemy has destroyed one of our structures. 9088831We have lost a structure to the enemy. 9088832Our allies have lost a structure. 9088833An allied vehicle has fallen. 9088834Our allies have lost a vehicle. 9088835An allied Apothecary has been incapacitated. 9088836An allied Force Commander has been incapacitated. 9088837An allied Techmarine has been incapacitated. 9088838An allied Farseer has been incapacitated. 9088839An allied Warlock has been incapacitated. 9088840An allied Warp Spider has been incapacitated. 9088841An allied Warboss has been incapacitated. 9088842An allied Mekboy has been incapacitated. 9088843An allied Kommando has been incapacitated. 9088844An allied Hive Tyrant has been incapacitated. 9088845An allied Ravener has been incapacitated. 9088846An allied Lictor has been incapacitated. 9088847Our ally s headquarters has been destroyed. 9088848One of our Listening Posts has been destroyed. 9088849One of our Generators has been destroyed. 9088850One of our Support Structures has been destroyed. 9088851One of our Healing Stations has been destroyed. 9088852An allied forward operations relay has been lost. 9088853An allied structure has been destroyed. 9088854An ally s Waaagh Banner has been destroyed 9088855An ally s Webway portal has been destroyed. 9088856An ally s Burrow Tunnel has been destroyed. 9088857Our Burrow Tunnel has been destroyed. 9088858One of our hive nodes has been destroyed, 9088859Our base structure has been destroyed. 9088860Hive Tyrant hero incapacitated. 9088861Ravener hero incapacitated. 9088862Lictor hero incapacitated. 9088863The enemy has only five points remaining. 9088864The enemy has ten points remaining. 9088865The enemy has only twenty-five points remaining. 9088866The enemy has only fifty points remaining. 9088867The enemy has seventy-five points remaining. 9088868The enemy has one hundred points remaining. 9088869The enemy has one hundred and fifty points remaining. 9088870The enemy has two hundred points remaining. 9088871The enemy has two hundred and fifty points remaining. 9088872The enemy has three hundred points remaining. 9088873We have only five points remaining. 9088874We have only ten points remaining. 9088875We have only twenty-five points remaining. 9088876We have only fifty points remaining. 9088877We have seventy-five points remaining. 9088878We have one hundred points remaining. 9088879We have one hundred and fifty points remaining. 9088880We have two hundred points remaining. 9088881We have two hundred and fifty points remaining. 9088882We have three hundred points remaining. 9088883The enemy is attacking a listening post. 9088884Listening post under attack. 9088885Generator under attack. 9088886The enemy has targeted a generator. 9088887Burrow Tunnel under attack. 9088888Burrow Tunnel taking damage, 9088889Our base building is under attack. 9088890The enemy is damaging our base building. 9088891Base building under attack. 9088892An ally s base is under attack. 9088893Our teammate s Webway gate is under attack. 9088894Our teammate s Waaagh banner is under attack. 9088895Our ally s forward operations point is under attack. 9088896An ally s burrow tunnel is under attack. 9088897One of our structures is being attacked. 9088898The enemy has targeted our structure. 9088899One of our structures is under attack. 9088900One of our support structures is under attack. 9088901One of our generators is under attack. 9088902An ally s forces are coming under attack. 9088903A healing station is under enemy attack. 9088904An ally s headquarters is under attack. 9088905One of our Listening Posts is under attack. 9088906An allied hero unit is under attack. 9088907A Hive Node is under attack. 9088908A burrow tunnel is under attack. 9088909The Hive Tyrant is under attack. 9088910The Lictor is under attack. 9088911The Ravener is under attack. 9088912Reinforcement under way. 9088913Reinforcing squad. 9088914Squad reinforcement complete. 9088915Squad reinforced. 9088916New units on the field. 9088917Squad deployed. 9088918Hive Tyrant revived. 9088919Lictor revived. 9088920Ravener revived. 9088921Hive Tyrant respawned. 9088922Lictor respawned. 9088923Ravener respawned. 9088924Hormagaunt squad spawned. 9088925Ravener squad spawned. 9088926Lictor squad spawned. 9088927Warrior squad spawned. 9088928Zoanthrope squad spawned. 9088929Termagant squad spawned. 9088930Carnifex spawned. 9088931Ripper Swarm spawned. 9088932Allied Apothecary respawned. 9088933Allied Apothecary revived. 9088934Allied Farseer respawned. 9088935Allied Farseer revived. 9088936Allied Force Commander respawned. 9088937Allied Force Commander revived. 9088938Allied Hive Tyrant respawned. 9088939Allied Hive Tyrant revived. 9088940Allied Kommando respawned. 9088941Allied Kommando revived. 9088942Allied Lictor respawned. 9088943Allied Lictor revived. 9088944Allied Mekboy respawned. 9088945Allied Mekboy revived. 9088946Allied Ravener respawned. 9088947Allied Ravener revived. 9088948Allied Techmarine respawned. 9088949Allied Techmarine revived. 9088950Allied Warboss respawned. 9088951Allied Warboss revived. 9088952Allied Warlock respawned. 9088953Allied Warlock revived. 9088954Allied Warp Spider Exarch respawned. 9088955Allied Warp Spider Exarch revived. 9088956Upgrading. 9088957Biological upgrade under way. 9088958Upgrade complete. 9088959Unit evolution complete. 9088960Upgrade halted. 9088961Army research under way. 9088962Researching. 9088963Research complete. 9088964Army upgrade complete. 9088965Research interrupted. 9088966Hero upgrade under way. 9088967Upgrading hero. 9088968Hero evolution completed. 9088969Hero upgraded. 9088970Hero upgrade halted. 9088971Stikkbombs 9088991Boom Time! 9088992Drop a stun grenade when the Kommando retreats. Increases health of the Kommando. 9088997War_Boss_Armor 9089014Sunderhammer 9089015Thunder Hammer 9089025Our foes will feel the bite of my blade. 9089026NPC Twin-Linked Shoota 9089027Bang Bang Hammer 9089028Gives the Warboss a hammer. On a successful melee hit nearby allies are thrown into an enraged state, increasing their damage. 9089033Choppa 9089050This party no longer exists 9089051Draw the Warlock s blade. The time for mercy is long past. 9089070Capture the beacon. 9089073Enemy attacks from the North! 9089074Tyranid attacks from the South! 9089078Have no other weapon equipped 9089118%1Player% s settings are too high and are lagging the game! 9089119%1Player% s settings are too high and are lagging the game! 9089120%1Player% s settings are too high and are lagging the game! 9089121Your current audio and video settings are too high and are lagging the game! 9089122Your current audio and video settings are too high and are lagging the game! 9089123Your current audio and video settings are too high and are lagging the game! 9089224Orbs of the Omnissiah 9089225Grenades that drain energy, damage and temporarily immobilize vehicles. 9089230Frag Grenades 9089232Games Found %1NUMBER% 9089241Possible Matches %1NUMBER% 9089267Regenerate 9089269Signum Armor 9089270Increases the health of the Techmarine and the attack power of his ranged weapons. Grants the Mark Target ability. 9089275Signum Armor 9089293Victory Condition 9089294Match Type 9089295%1HOURS% %2MINUTES% 9089369Assault the Ork Camp 9089370The Orks have established a base of operations in Felhammer Mines. There are two possible entrances to the mine area, and scans indicate a communications array is near one of those entrances. 9089395Tyranid Warrior 9089448Sergeant 9089459Storm Trooper 9089466Storm Trooper Squad 9089512Capture the Stratagem 9089563Teleport 9089564Teleport to the chosen location. 9089606Eldar Guardian Squad 9089607Eldar Guardian 9089608Eldar soldiery 9089614Warp Spider 9089615Warp Spider 9089616Warp Spider Squad 9089617Eldar Ranged Jump Infantry 9089621Death From Above 9089622Warlock 9089627Warlock 9089632Storm Trooper Sergeant 9089637Jump Pack 9089638Jump Pack 9089644Imperial Guard Squad 9089648Storm Trooper Squad 9089657Reloads Less Frequently 9089658Thunder Hammer and Storm Shield 9089659Chainsword and Storm Shield 9089660Grants the Defend ability which makes nearby allies more resistant to damage. 9089666Reloads Less Often 9089667Reduced Range 9089668Cannot fire while moving 9089669Suppresses Enemies 9089670Banshee Exarch 9089675Warlock 9089680Warlock 9089685Falcon 9089690Grav Platform - Brightlance 9089695Grav Platform - Shuriken Cannon 9089700Grav Platform - D-Cannon 9089705Does not require reloading 9089706In the name of the Emperor! 9089707Howling Banshees with Executioners 9089708Howling Banshees with Executioners 9089709Medium Eldar Melee Specialists 9089713Eldar Tank 9089714Falcon 9089715Falcon 9089716Eldar Light Grav Tank 9089717Increased Rate of Fire 9089718Improved Accuracy 9089719In the name of the Emperor! 9089720Eldar Seer Council with Singing Spears 9089721Seer Council with Singing Spears 9089722Eldar Heavy Melee Troops 9089726In the name of the Emperor! 9089727Eldar Seer Council 9089728Seer Council 9089729Eldar Heavy Ranged Infantry 9089733Increased Range 9089734Warp Spider 9089735Warp Spider 9089736Warp Spider Exarchs 9089737Eldar Melee Jump Infantry 9089742Eldar Guardian Squad With Warlock 9089743Eldar Guardians With Warlock 9089744Eldar medium ranged troops 9089745No Setup Time 9089746Reduced Range 9089747Increased Rate of Fire 9089748Increased Setup Time 9089749Plasma Gun 9089750Plasma Gun 9089753Plasma Gun 9089754Increased Rate of Fire 9089755Reduced Range 9089756Hate of the Xenos 9089757Plasma Pistol 9089771Suppresses Enemies 9089772Reloads Less Frequently 9089773Ironfist 9089774Power Fist 9089780Storm Bolter 9089781Storm Bolter 9089782Storm Bolter 9089783Storm Bolter 9089784Storm Bolter 9089785Reduced weapon cooldown 9089792Terminator Power Fist 9089793Terminator Power Fist 9089794Terminator Power Fist 9089795Terminator Power Fist 9089796Terminator Power Fist 9089801Tyranids in Synapse 9089802Tyranids not in synapse 9089803Warger Bonus Enabler 9089804Warger Bonus Enabler 9089805Warger Bonus Enabler 9089807Game Length 9089819NPC Executioner 9089824NPC Witchblade (flashy) 9089825Weapons Platform - effective vs all targets 9089826D-Cannon Weapon Team 9089827D-Cannon Weapon Team 9089828Eldar Artillery Weapon Team 9089832Tier 3 9089833Battle Equipment 9089834Weapons Platform - effective vs vehicles 9089835Bright lance weapon team 9089836Bright Lance Weapon Team 9089837Eldar Anti-Armor Weapon Team 9089841Spears of Light 9089842Tier 2 9089843Weapons Platform - effective vs infantry 9089844Shuriken Cannon weapon team 9089845Shuriken Cannon Weapon Team 9089846Eldar Suppression Weapon Team 9089850Battle Equipment 9089851NPC Placeholder D-Cannon 9089853Shuriken Cannon - NO MODEL YET 9089866Farseer Armor - Common 9089867Farseer Armor - Rare 9089868Farseer Armor - Epic 9089869Assault Jump 9089870Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9089872Tyranid Carnifex 9089877Tyranid Hive Tyrant 9089882Tyranid Carnifex 9089892Tyranid Lictor 9089906Powerblades 9089907Kill the Warrior 9089908Warrior Spotted 9089912Kill the Ravener 9089949Smash! Maim! Destroy! 9089950Tyranid Screamerkiller Carnifex 9089951Carnifex with Bioplasma 9089952Tyranicus Chameleo 9089953Smash! Maim! Destroy! 9089954Tyranid Venomspitter Carnifex 9089955Lesser Carnifex with Venom Cannon 9089956Tyranicus Chameleo 9089957Smash! Maim! Destroy! 9089958Tyranid Hive Tyrant 9089959Hive Tyrant 9089960Tyranicus Chameleo 9089961Smash! Maim! Destroy! 9089962Tyranid Lictor 9089963Lictor 9089964Tyranicus Chameleo 9089993Loota Boy 9089998Tankbusta Nob 9090003Basic infantry of feral Orks. 9090004Ork Lootas armed with Beamy Deffgun 9090005Beamy Lootas 9090006Ork Anti-Armor 9090007Nob with a big choppa… 9090008Nob Squad 9090009Nobz 9090010Heavy Melee Orks 9090011It s rainin Orks…! 9090012Stormboy Squad 9090013Stormboyz 9090014Ork Melee Jump Mob 9090016Ranger Armor - Rare 9090017Ranger Armor - Epic 9090018Warp Spider Armor - Rare 9090019Banshee Armor - Rare 9090020Warlock Armor - Rare 9090021Warlock Armor - Epic 9090028Requires Suppression Breaking Rally Upgrade 9090065Regroup Point 9090068Space Marine Teleportation Beacon 9090069Teleportation Beacon 9090153NPC Storm Nob Armor - Common 9090154MK VII Aquila Armor 9090155Armor Rating 2 9090156DEFAULT Armor 9090157Can Only be Replaced, Not Removed 9090158NPC Storm Nob Armor - Rare 9090159MK VII Aquila Armor 9090160Armor Rating 2 9090161DEFAULT Armor 9090162Can Only be Replaced, Not Removed 9090163NPC Storm Nob Armor - Epic 9090164MK VII Aquila Armor 9090165Armor Rating 2 9090166DEFAULT Armor 9090167Can Only be Replaced, Not Removed 9090168NPC Slugga Boy Armor - Common 9090173NPC Slugga Boy Armor - Rare 9090174MK VII Aquila Armor 9090175Armor Rating 2 9090176DEFAULT Armor 9090177Can Only be Replaced, Not Removed 9090178NPC Slugga Boy Armor - Epic 9090179MK VII Aquila Armor 9090180Armor Rating 2 9090181DEFAULT Armor 9090182Can Only be Replaced, Not Removed 9090183NPC Loota Boy Armor 9090188NPC Loota Boy Armor - Rare 9090189MK VII Aquila Armor 9090190Armor Rating 2 9090191DEFAULT Armor 9090192Can Only be Replaced, Not Removed 9090193NPC Loota Boy Armor - Epic 9090194MK VII Aquila Armor 9090195Armor Rating 2 9090196DEFAULT Armor 9090197Can Only be Replaced, Not Removed 9090198NPC Kommando Nob Armor - Common 9090203NPC Kommando Nob Armor - Rare 9090204MK VII Aquila Armor 9090205Armor Rating 2 9090206DEFAULT Armor 9090207Can Only be Replaced, Not Removed 9090208NPC Kommando Nob Armor - Epic 9090209MK VII Aquila Armor 9090210Armor Rating 2 9090211DEFAULT Armor 9090212Can Only be Replaced, Not Removed 9090213NPC Kommando Boy Armor - Common 9090218NPC Kommando Boy Armor - Rare 9090219MK VII Aquila Armor 9090220Armor Rating 2 9090221DEFAULT Armor 9090222Can Only be Replaced, Not Removed 9090223NPC Kommando Boy Armor - Epic 9090224MK VII Aquila Armor 9090225Armor Rating 2 9090226DEFAULT Armor 9090227Can Only be Replaced, Not Removed 9090228NPC Stormboy Armor - Common 9090229MK VII Aquila Armor 9090230Armor Rating 2 9090231DEFAULT Armor 9090232Can Only be Replaced, Not Removed 9090233NPC Stormboy Armor - Rare 9090234MK VII Aquila Armor 9090235Armor Rating 2 9090236DEFAULT Armor 9090237Can Only be Replaced, Not Removed 9090238NPC Stormboy Armor - Epic 9090239MK VII Aquila Armor 9090240Armor Rating 2 9090241DEFAULT Armor 9090242Can Only be Replaced, Not Removed 9090243NPC Slugga Nob Armor - Common 9090248NPC Slugga Nob Armor - Rare 9090249MK VII Aquila Armor 9090250Armor Rating 2 9090251DEFAULT Armor 9090252Can Only be Replaced, Not Removed 9090253NPC Slugga Nob Armor - Epic 9090254MK VII Aquila Armor 9090255Armor Rating 2 9090256DEFAULT Armor 9090257Can Only be Replaced, Not Removed 9090258NPC Warboss Armor - Rare 9090259NPC Warboss Armor - Epic 9090260NPC Warboss Armor - Common 9090261NPC Mekboy Armor - Common 9090266NPC Mekboy Armor - Rare 9090267MK VII Aquila Armor 9090268Armor Rating 2 9090269DEFAULT Armor 9090270Can Only be Replaced, Not Removed 9090271NPC Mekboy Armor - Epic 9090272MK VII Aquila Armor 9090273Armor Rating 2 9090274DEFAULT Armor 9090275Can Only be Replaced, Not Removed 9090276NPC Dakka Deffgun 9090277NPC Beamy Deffgun 9090322Goals 9090323Stolen Records 9090324Tyranid Rating -10% 9090395Grants the Assault Jump ability 9090396Grants the Assault Jump ability 909040585th Vendoland 9090437Day 9090438Teleporter Pack 9090439%1VALUE%%% Knockback Resistance 9090440Now that the beacon is active, we can precision drop reinforcements. 9090441Cabling will lead to the generator. 9090442What do we gain from facing this lone beast? 9090443 GROWLS 9090444 SNARLS 9090445 BREATHING 9090446 JOGGING BREATHING 9090447 RUNNING BREATHING 9090448 KNOCKBACK SHOUT 9090449Ready terminator armor. 9090450 LANDING 9090451 DEATH SCREAMS 9090452 JOGGING 9090453 KNOCKBACK 9090454 HEAVY BREATHING JOG 9090455 HEAVY BREATHING POST RUN 9090456Who ever heard of a chapter that has forgotten its Primarch? We would sooner forget our own name! 9090457There is something dark and hidden there. 9090458That s what heroism gets you. 9090459That we will, honored Techmarine. 9090460We can jump over obstacles and land in the middle of the enemy. 9090461We hit with enough force to knock over Orks and other enemies. 9090462Knocking enemies down is an excellent way to keep them from using their weapons. 9090463In addition to our jump, Assault Marines are trained to use our chainswords to knock enemies to the ground. 9090464Looting in the middle of a Tyranid infestation. I almost admire them… 9090465Looting in the middle of a Tyranid infestation. You have to hand it to them. 9090466The armor, where did it come from? 9090467The Eldar must have raided wealthy areas for them to even acknowledge a problem. 9090468Is the Governor still concerned with other priorities, then? 9090469How many are we going to kill? 9090470And if the secrets of the chapter cost me that… well, I will still stand with my brothers. 9090471Purge the Tyranids. 9090472This should be the last of them. 9090473Thule is down. 9090474Looks like the scout is down again. 9090475 Knockback 9090476 Breathing Running 9090477 Breathing Out of breath 9090478 scream 9090479Wait… where you going to be? 9090480Oi, zog! 9090481 knockback 9090482 grunts 9090483 grunts 9090484 grunts 9090485 dying grunts 9090486 scream 9090487 scream 9090488 scream 9090489Let others blanche and recoil in the face of this genocidal infestation. 9090490We are Space Marines. 9090491We know no fear. 9090492Let others retreat before an inhuman enemy who uses life itself as its twisted weapon. 9090493We are Space Marines and we arm ourselves with the purest of all weapons… 9090494Death itself. 9090495 scream 9090496Orks sighted! 9090497Space Marine drop pod! 9090498The Eldritch Storm is upon us! 9090499Human orbital artillery! To cover! 9090500The Orks bring down the very sky! 9090501The swarm turns the world against us! 9090502We have secured a Power Node for the Craftworld. 9090503An ally has secured a Power Node. 9090504We are losing a Power Node to the enemy. 9090505We have lost a Power Node to the enemy. 9090506We have secured a Requisition Point. 9090507An ally has secured a Requisition Point. 9090508We are losing a Requisition Point to the enemy. 9090509We have lost a Requisition Point to the enemy. 9090510Our Farseer has slain 5 of the Craftworld s foes. 9090511Our Farseer has slain 10 of the Craftworld s foes. 9090512Our Farseer has slain 15 of the Craftworld s foes. 9090513Our Farseer has slain 20 of the Craftworld s foes. 9090514Our Farseer has slain 25 of the Craftworld s foes. 9090515An allied champion has slain 5 foes. 9090516An allied champion has slain 10 foes. 9090517An allied champion has slain 15 foes. 9090518An allied champion has slain 20 foes. 9090519An allied champion has slain 25 foes. 9090520An enemy champion has slain 5 foes. 9090521An enemy champion has slain 10 foes. 9090522An enemy champion has slain 15 foes. 9090523An enemy champion has slain 20 foes. 9090524An enemy champion has slain 25 foes. 9090525Our Warlock has slain 5 of the Craftworld s foes. 9090526Our Warlock has slain 10 of the Craftworld s foes. 9090527Our Warlock has slain 15 of the Craftworld s foes. 9090528Our Warlock has slain 20 of the Craftworld s foes. 9090529Our Warlock has slain 25 of the Craftworld s foes. 9090530Our Warp Spider Exarch has slain 5 of the Craftworld s foes. 9090531Our Warp Spider Exarch has slain 10 of the Craftworld s foes. 9090532Our Warp Spider Exarch has slain 15 of the Craftworld s foes. 9090533Our Warp Spider Exarch has slain 20 of the Craftworld s foes. 9090534Our Warp Spider Exarch has slain 25 of the Craftworld s foes. 9090535Our Farseer has attained Level 2. 9090536Our Farseer has attained Level 3. 9090537Our Farseer has attained Level 4. 9090538Our Farseer has attained Level 5. 9090539Our Farseer has attained Level 6. 9090540Our Farseer has attained Level 7. 9090541Our Farseer has attained Level 8. 9090542Our Farseer has attained Level 9. 9090543Our Farseer has attained Level 10. 9090544Our Farseer has attained Level 11. 9090545Our Farseer has attained Level 12. 9090546Our Farseer has attained Level 13. 9090547Our Farseer has attained Level 14. 9090548Our Farseer has attained Level 15. 9090549Our Farseer has gained a level. 9090550Our Warlock has attained Level 2. 9090551Our Warlock has attained Level 3. 9090552Our Warlock has attained Level 4. 9090553Our Warlock has attained Level 5. 9090554Our Warlock has attained Level 6. 9090555Our Warlock has attained Level 7. 9090556Our Warlock has attained Level 8. 9090557Our Warlock has attained Level 9. 9090558Our Warlock has attained Level 10. 9090559Our Warlock has attained Level 11. 9090560Our Warlock has attained Level 12. 9090561Our Warlock has attained Level 13. 9090562Our Warlock has attained Level 14. 9090563Our Warlock has attained Level 15. 9090564Our Warlock has gained a level. 9090565Our Warp Spider Exarch has attained Level 2. 9090566Our Warp Spider Exarch has attained Level 3. 9090567Our Warp Spider Exarch has attained Level 4. 9090568Our Warp Spider Exarch has attained Level 5. 9090569Our Warp Spider Exarch has attained Level 6. 9090570Our Warp Spider Exarch has attained Level 7. 9090571Our Warp Spider Exarch has attained Level 8. 9090572Our Warp Spider Exarch has attained Level 9. 9090573Our Warp Spider Exarch has attained Level 10. 9090574Our Warp Spider Exarch has attained Level 11. 9090575Our Warp Spider Exarch has attained Level 12. 9090576Our Warp Spider Exarch has attained Level 13. 9090577Our Warp Spider Exarch has attained Level 14. 9090578Our Warp Spider Exarch has attained Level 15. 9090579Our Warp Spider Exarch has gained a level. 9090580The Webway Assembly has been destroyed. 9090581An allied headquarters building has been destroyed. 9090582We have lost a support platform to the enemy. 9090583An ally has lost a turret to the enemy. 9090584New warriors are available to join the battle. 9090585New vehicles are now available to us. 9090586The Craftworld has prepared new wargear for our champion. 9090587Human drop pod! 9090588A seer unleashes her might! Flee or be destroyed! 9090589Fire from the sky! To safety, Banshees! 9090590Ork bombardment! 9090591The soil mutates to the whim of the hive! 9090592Humie drop fingy! 9090593S a weird-storm! Get clear ya gitz! 9090594Dakka from da sky! Leg it! 9090595Dey z droppin roks! 9090596Dem Nids jus decorated da place! 9090597Boss, our boyz got you one of dem Power Nodes! 9090598Some allied boyz got a Power Node. 9090599We z losing a Power Node to da enemy, Boss! 9090600Garh! We lost a Power Node! 9090601Da Requisition Point iz ours, Boss! 9090602An ally got a Requisition Point, Boss. 9090603Da enemy s taking one of our Requisition Points! 9090604Dat s it! Da enemy took dat Requisition Point right from under our noses! 9090605Um, da boyz ya sent ta get dat point? Dey re not coming back… 9090606An allied boss s killed 5 gitz inna row. 9090607An allied boss s killed 10 gitz inna row. 9090608An allied boss s killed 15 gitz inna row. 9090609An allied boss s killed 20 gitz inna row. 9090610An allied boss s killed 25 gitz inna row. 9090611An enemy boss s killed 5 gitz inna row. 9090612An enemy boss s killed 10 gitz inna row. 9090613An enemy boss s killed 15 gitz inna row. 9090614An enemy boss s killed 20 gitz inna row. 9090615An enemy boss s killed 25 gitz inna row. 9090616Our Kommando s skragged 5 gitz inna row. 9090617Our Kommando s skragged 10 gitz inna row. 9090618Our Kommando s skragged 15 gitz inna row. 9090619Our Kommando s skragged 20 gitz inna row. 9090620Our Kommando s skragged 25 gitz inna row. 9090621Our Mekboy s skragged 5 gitz inna row. 9090622Our Mekboy s skragged 10 gitz inna row. 9090623Our Mekboy s skragged 15 gitz inna row. 9090624Our Mekboy s skragged 20 gitz inna row. 9090625Our Mekboy s skragged 25 gitz inna row. e s so cunning. 9090626Our Warboss s skragged 5 gitz inna row. 9090627Our Warboss s skragged 10 gitz inna row. 9090628Our Warboss s skragged 15 gitz inna row. 9090629Our Warboss s skragged 20 gitz inna row. 9090630Our Warboss s skragged 25 gitz inna row. ORKS ORKS ORKS! 9090631Da Kommando s Level 2! 9090632Da Kommando s Level 3! 9090633Da Kommando s Level 4! 9090634Da Kommando s Level 5! 9090635Da Kommando s Level 6! 9090636Da Kommando s Level 7! 9090637Da Kommando s Level 8! 9090638Da Kommando s Level 9! 9090639Da Kommando s Level 10! 9090640Da Kommando s Level 11! 9090641Da Kommando s Level 12! 9090642Da Kommando s Level 13! 9090643Da Kommando s Level 14! 9090644Da Kommando s Level 15! 9090645Da Kommando s gone up a level! 9090646Da Mekboy s Level 2! 9090647Da Mekboy s Level 3! 9090648Da Mekboy s Level 4! 9090649Da Mekboy s Level 5! 9090650Da Mekboy s Level 6! 9090651Da Mekboy s Level 7! 9090652Da Mekboy s Level 8! 9090653Da Mekboy s Level 9! 9090654Da Mekboy s Level 10! 9090655Da Mekboy s Level 11! 9090656Da Mekboy s Level 12! 9090657Da Mekboy s Level 13! 9090658Da Mekboy s Level 14! 9090659Da Mekboy s Level 15! 9090660Da Mekboy s gone up a level! 9090661Da Warboss is Level 2! 9090662Da Warboss is Level 3! 9090663Da Warboss is Level 4! 9090664Da Warboss is Level 5! 9090665Da Warboss is Level 6! 9090666Da Warboss is Level 7! 9090667Da Warboss is Level 8! 9090668Da Warboss is Level 9! 9090669Da Warboss is Level 10! 9090670Da Warboss is Level 11! 9090671Da Warboss is Level 12! 9090672Da Warboss is Level 13! 9090673Da Warboss is Level 14! 9090674Da Warboss is Level 15! SINGING 9090675Da Warboss s gone up a level! 9090676Got more sorts a boyz ready fer ya, Boss! 9090677Got some new wagonz ready, Boss! 9090678Da meks ve got new Wargear fer da Boss! 9090679Enemy drop pod inbound! 9090680The Eldar unleash their Warp powers! 9090681Hostile orbital artillery! Clear the area! 9090682Ork meteor attack! To cover! 9090683The ground becomes poison! 9090684We have secured a Power Node for the Chapter. 9090685An ally has secured a Power Node. 9090686We are losing a Power Node to the enemy. 9090687We have lost a Power Node to the enemy. 9090688We have secured a Requisition Point. 9090689An ally has secured a Requisition Point. 9090690We are losing a Requisition Point to the enemy. 9090691We have lost a Requisition Point to the enemy.
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